agentsclimarketplace

Vant skill redis

Skill dhaupin/vant/models/public/skills/vant-skill-redis

Vant: Durable AI memory + cold storage + runtime for agents, with generational evolution, stored passively via GitHub. Built for long-running autonomous sessions, using file based persistence.

Install
npx -y skills add dhaupin/vant --skill vant-skill-redis

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 7 stars7 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

In-memory data store.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

1.2 KB, 320 tokens by cl100k_base, as published. Nobody here has run it

Redis

In-memory data store.


When To Use

  • Caching
  • Sessions
  • Real-time
  • Rate limiting

What To Do

1. Connect

import { createClient } from 'redis'

const client = createClient({
  url: 'redis://localhost:6379'
})
await client.connect()

2. Operations

CommandWhat
get/setString values
hget/hsetHash values
lpush/lrangeLists
sadd/smembersSets
publishPub/sub

3. Patterns

// Cache
await client.set('user:1', JSON.stringify(user))
const user = JSON.parse(await client.get('user:1'))

// Session
await client.setex(`sess:${id}`, 3600, data)

// Rate limit
const count = await client.incr(`ratelimit:${key}`)

4. Use Cases

UseBenefit
Cache DBSpeed
Session storeSpeed
Pub/SubReal-time
Rate limitSecurity

Output

## Redis

| Key | Type | TTL |
|-----|------|-----|
| user:1 | string | [n]s |

### operations
- [n] total

Role: Redis Operator
Input: Keys, values
Output: Fast data

In-memory speed.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.