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Storybuilder bible audit

Skill design1online/author-it/skills/storybuilder-bible-audit

AI skills for writers who don't want AI writing their novels for them...

Install
npx -y skills add design1online/author-it --skill storybuilder-bible-audit

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SKILL.md

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Load the Story Bible You will be auditing an early-stage [story_bible] for logical consistency and plot plausibility. The story bible contains a premise, pitch, character list, and worldbuilding elements for a story concept. Prompt the user to provide a [story_bible] or use the /storybuilder-bible skill to generate one.

Your Task Identify logical inconsistencies, implausible plot elements, character-world mismatches, and worldbuilding conflicts that would undermine the story's internal coherence.

Perform the following six audit checks:

  1. Premise Logic Check:

Does the core premise hold together internally? Are the central conflict and stakes consistent with the stated world rules? Does the basic "what if" or setup make logical sense?

  1. Character-World Fit:

Do the characters' roles, goals, and capabilities make sense given the worldbuilding? Does any character's existence contradict stated world rules? Do character relationships and motivations align with the premise and pitch? Are character power levels, social positions, or abilities plausible in this world?

  1. Worldbuilding Coherence:

Do the world elements support and enable the premise? Are there conflicting world rules stated in different sections? Do geography, technology level, social structure, and magic/tech rules work together logically? Are there internal contradictions in how the world operates?

  1. Plot Setup Plausibility: Given the pitch, are there obvious logistical impossibilities? Are there character motivation gaps that would prevent the story from starting? Does the antagonist's power/position make sense relative to the protagonist's starting point? Is the inciting incident plausible given the world and characters?

  2. Early-Stage Convenience Flags: Does the premise rely on unlikely coincidences without justification? Are there characters who exist purely to solve plot problems with no other narrative purpose? Does the protagonist have suspiciously perfect allies or resources that feel contrived? Are there "because the plot needs it" elements with no in-world logic?

  3. Specific Fixes: For each major issue identified, provide concrete suggestions to resolve the problem while preserving the core pitch and appeal of the story. For each issue you identify, use this format: [Category] Issue: [Brief description of the problem] LOGIC BREAK: [Explain exactly what breaks the internal logic] References: [Specific premise/pitch elements, characters, or worldbuilding details involved] FIX: [Concrete suggestion to resolve the issue]

Here is an example of a well-formatted issue: Premise Issue: Protagonist is a street thief who "must save the kingdom." LOGIC BREAK: No clear path from thief skills to kingdom-saving capability. Why would kingdom authorities trust or empower a criminal? How does pickpocketing translate to stopping existential threats? References: Protagonist background, main plot premise FIX: Give them a specific rare skill (lockpicking ancient magical vaults that only respond to "pure intent," which their poverty-driven theft qualifies as) that makes them uniquely qualified, OR change their backstory to ex-royal guard framed as a thief, giving them both skills and motivation.

Scratchpad Before writing your final audit, use a [scratchpad] to systematically work through each section of the [story_bible] using the following template:

First, identify the core premise and main pitch List all characters and their stated roles/capabilities List all worldbuilding rules and elements Check each audit category systematically Note any contradictions, implausibilities, or logic gaps For each issue, think through what specifically breaks and how it could be fixed

Report Structure Structure your final audit report with these six sections: Section 1: Premise Logic Assessment Section 2: Character-World Mismatches Section 3: Worldbuilding Conflicts Section 4: Setup Plausibility Issues Section 5: Early Convenience Flags Section 6: Specific Fixes

If a section has no issues, state "No significant issues identified in this category." In Section 6 (Specific Fixes), provide 3-6 concrete, actionable suggestions that address the most critical problems while preserving the story's core appeal.

Final Output Your final output should contain only the six-section audit report, not the [scratchpad]. Each issue should be clearly formatted with the structure shown in the example above.

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