agentsclimarketplace

Ux walker

Skill dennisonbertram/developer-skill-pack/skills/ux-walker

Walk UX story catalog through a real browser, testing each journey for correctness, visual quality, and UX excellence. Inspects every screenshot visually, measures alignment/spacing/wrap defects with a geometry audit, and logs flow friction per story. Auto-fixes small issues, files GitHub issues for larger ones.From its SKILL.md

Install
npx -y skills add dennisonbertram/developer-skill-pack --skill ux-walker

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

27.1 KB, as published. Nobody here has run it

UX Walker

Walk the UX story catalog through a real browser, testing each user journey for functional correctness, visual quality, and UX excellence. Automatically fixes small issues on the spot and files GitHub issues for larger ones.

Trigger Phrases

"walk the stories", "test the ux paths", "ux walker", "verify user journeys", "run ux tests", "browser test the stories", "qa the user flows"

Usage

/ux-walker [url] [--full] [--focus topic] [--session name]
ParameterDefaultNotes
urlAuto-detect from dev server or package.jsonTarget URL to walk
--fullOffForce re-walk of all stories, ignoring run history
--focus topicAll topicsOnly walk stories matching this topic
--session nameux-walker-{domain}Reuse an existing agent-browser session (preserves login state)

If the user says something like "walk the stories" with no arguments, auto-detect the URL and start immediately. Do not ask clarifying questions unless authentication is mentioned but credentials are missing.

Always use agent-browser directly -- never npx agent-browser. The direct binary uses the fast Rust client. npx routes through Node.js and is significantly slower.

Overview

User invokes /ux-walker [url] [flags]
└── Top-level agent (you — orchestrator only)
    ├── Phase 0: Preflight (orchestrator directly)
    │   └── URL check, catalog check, output dirs, run history, session
    ├── Phase 1: Story Planning (1 Explore agent)
    │   └── Parse catalog → cross-ref run history → walk-plan.json
    ├── Phase 2: Walk Loop (sequential walkers + parallel fixers)
    │   ├── Step 2a: Walker agent per story (general-purpose)
    │   │   └── Browser walk + UX audit → findings.json
    │   ├── Step 2b: Triage findings (orchestrator)
    │   ├── Step 2c: Fix agents (parallel, worktree-isolated, up to 3)
    │   │   └── Minimal fix → commit → report
    │   └── Step 2d: File GitHub issues (orchestrator)
    ├── Phase 3: Fix Merge & Verification
    │   └── Merge branches → rebuild → re-walk fixed stories → update history
    └── Phase 4: Report (1 general-purpose agent)
        └── latest-report.md

Output Directory

docs/ux-walker/
├── run-history.json          # Persistent state across runs
├── latest-report.md          # Human-readable report from last run
├── walk-plan.json            # Plan for current/last run
├── issues-filed.md           # Log of all GitHub issues created
├── stories/
│   └── STORY-{NNN}/
│       ├── walk-report.md    # Narrative of what happened at each step
│       ├── findings.json     # Array of finding objects
│       ├── screenshots/      # Step screenshots + finding screenshots
│       ├── snapshots/        # DOM snapshots at key points
│       └── videos/           # Video reproductions of interactive issues
├── fixes/
│   └── {FINDING_ID}.md       # Fix report for each quick-fix applied
└── walk-plan.json            # Current walk plan

Phase 0: Preflight

The orchestrator (top-level agent) performs these checks directly. Do not delegate preflight to a sub-agent.

0.1 URL Check

# If URL provided, check it responds
curl -s -o /dev/null -w "%{http_code}" {URL}

If not 200 (or no URL provided), detect the dev server:

# Check what's already running
lsof -i :{port} 2>/dev/null

# If nothing running, detect from package.json and start
# Read package.json scripts.dev or scripts.start to find the port
# Use a different port if the default is occupied

0.1.5 Deploy Check

Check if the app has version fingerprinting installed:

# Try the endpoint first (faster than browser)
curl -s "{URL}/__version" 2>/dev/null || curl -s "{URL}/version.json" 2>/dev/null

If the endpoint returns version JSON, compare git_sha against git rev-parse --short HEAD:

  • Match: Log Deploy check: SHA {sha} verified ✓ and continue.
  • Mismatch: Warn Deploy check: deployed SHA {deployed} ≠ HEAD {head} — testing may reflect an older build but continue (the user may be testing an older deploy intentionally).
  • No endpoint / no meta tag: Note No version fingerprint found — run /deploy-check --install to add one and continue. This is advisory, not blocking.

If the endpoint is missing, fall back to the meta tag via agent-browser:

agent-browser js "document.querySelector('meta[name=\"build-version\"]')?.content"

0.2 Catalog Check

Verify docs/ux-paths/catalog.md exists. If it does not:

The UX story catalog does not exist yet. Run /ux-paths first to generate
the story catalog, then re-run /ux-walker.

Stop execution. Do not proceed without a catalog.

0.3 Output Directories

mkdir -p docs/ux-walker/stories docs/ux-walker/fixes

0.4 Run History

Load docs/ux-walker/run-history.json or initialize it:

{
  "runs": [],
  "stories": {}
}

Each story entry in stories tracks:

{
  "STORY-001": {
    "last_walked": "2026-03-20T14:30:00Z",
    "status": "pass",
    "findings_count": 0,
    "source_files_hash": "abc123",
    "fixes_merged_since": false
  }
}

0.5 Session

If --session provided, verify the agent-browser session exists:

agent-browser --session {SESSION} snapshot

If it fails, create a new session. Otherwise, reuse it.

If no --session flag, create a session named ux-walker-{domain}:

agent-browser --session ux-walker-{domain} open {URL}
agent-browser --session ux-walker-{domain} wait --load networkidle

Phase 1: Story Planning

Spawn 1 Explore sub-agent (read-only, no worktree needed).

Planning Agent Task

Parse docs/ux-paths/catalog.md, cross-reference with docs/ux-walker/run-history.json, and determine the walk order.

Planning Logic

  • If --full: mark all stories as walk
  • If --focus topic: filter to stories matching that topic only
  • Otherwise apply this priority system:
    • Stories never walked --> walk
    • Stories with pass status and no source file changes since last run --> skip
    • Stories with pass status but source files changed --> re-verify
    • Stories with fail status and fixes merged since --> re-verify
    • Stories with fail status and no fixes --> walk (retry)

Planning Output

Write docs/ux-walker/walk-plan.json:

{
  "timestamp": "2026-03-20T14:30:00Z",
  "total_stories": 42,
  "walking": 15,
  "skipping": 20,
  "re_verifying": 7,
  "order": [
    {
      "id": "STORY-001",
      "action": "walk",
      "reason": "never walked",
      "dependencies": []
    },
    {
      "id": "STORY-005",
      "action": "re-verify",
      "reason": "source changed",
      "dependencies": ["STORY-001"]
    }
  ]
}

Return to orchestrator: Path to walk-plan.json + summary sentence (e.g., "15 stories to walk, 7 to re-verify, 20 skipped").


Phase 2: Walk Loop

Process stories sequentially (browser state is shared across stories). Fix agents run in parallel (worktree-isolated).

For each story in walk-plan.order:

Step 2a: Spawn Walker Sub-agent

Spawn 1 general-purpose sub-agent per story.

allowed-tools: Bash(agent-browser:*), Write, Read, Glob, Grep

Prompt template (fill in variables from the walk plan and catalog; {SKILL_DIR} is this skill's base directory):

You are a UX walker testing STORY-{ID}: "{TITLE}"

## Story
{FULL_STORY_TEXT from catalog — include Type, Topic, Persona, Goal, Preconditions, Steps, Variations, Edge Cases}

## Session
Use agent-browser session: {SESSION_NAME}

## Skill resources
Skill directory: {SKILL_DIR}
Before starting, read {SKILL_DIR}/references/ux-audit-rubric.md and
{SKILL_DIR}/references/visual-inspection.md. The geometry audit script is at
{SKILL_DIR}/references/geometry-audit.js.

## Instructions

1. For each step in the story:
   a. Take a snapshot: `agent-browser --session {SESSION} snapshot`
   b. Read the snapshot to find the target element (by text, role, or selector)
   c. Execute the action: click, type, navigate, etc.
   d. Take a screenshot: `agent-browser --session {SESSION} screenshot {OUTPUT_DIR}/stories/STORY-{ID}/screenshots/step-{N}.png`
   e. **Open that screenshot with the Read tool and look at it.** The accessibility
      snapshot cannot show misalignment, uneven cards, broken text wrapping, or
      spacing problems — only the screenshot can. A step where you did not view
      the screenshot is a step you did not audit.
   f. Verify the expected result from the story step
   g. Run the UX audit checklist (see below) on the current page state

2. Visual inspection — what to look FOR in each screenshot (full protocol:
   references/visual-inspection.md):
   - Do sibling cards/tiles/list items have the same shape — height, width, radius, padding?
   - Do edges line up — left edges of stacked sections, tops of side-by-side items,
     label/input pairs, indentation of nested content?
   - Is spacing even — equal gaps between siblings, consistent section padding?
   - Does any text wrap badly — wrapped button/tab labels, mid-word breaks, long
     values pushing the layout apart?
   - Does anything overflow, clip, or spill out of its container?
   - Is there ONE clearly primary action, with size/weight/color matching importance?
   - Is the same piece of information shown more than once on this screen?

3. Geometry audit — at each DISTINCT page state (a new page or a major layout change,
   not every micro-step):
   ```bash
   agent-browser --session {SESSION} eval "$(cat {SKILL_DIR}/references/geometry-audit.js)"

The script returns JSON: uneven sibling rows (heights/widths/gaps/top drift), overflow spills, wrapped controls, page horizontal overflow. Confirm each reported violation in the screenshot, then log it as a finding (category consistency or layout). Trust the script for measurements and your eyes for whether it matters.

  1. Responsive spot-check — once per story, at the story's primary screen (skip for non-responsive desktop apps):

    agent-browser --session {SESSION} set viewport 390 844
    agent-browser --session {SESSION} screenshot {OUTPUT_DIR}/stories/STORY-{ID}/screenshots/mobile-check.png
    # Read the screenshot: look for wrap/overflow/stacking breakage
    agent-browser --session {SESSION} set viewport 1280 800
    
  2. UX Audit at each page state (reference: references/ux-audit-rubric.md):

    • Simplicity: Is the user overwhelmed? Too many choices visible?
    • Progressive disclosure: Information appears when needed, not before
    • Layout quality: Fills viewport, no excess whitespace, scroll only when needed
    • Visual correctness: No overflow, broken divs, theme consistency
    • Visual consistency: alignment, even spacing, uniform sibling shapes (steps 2-3)
    • Visual hierarchy: one primary action; size/weight/position encode importance; no information stated twice on one screen
    • Happy path clarity: Can a naive user accomplish their goal?
    • "Take away" test: What could be removed without losing function?
    • Typography: Readable font sizes, proper hierarchy, no broken wrapping
    • Interaction feedback: Do clicks, hovers, transitions feel responsive?
    • Error states: Are errors shown clearly and helpfully?
  3. Flow log — track while walking; write as a final section of walk-report.md:

    • Steps the story specified vs. steps you actually needed (detours, retries, hunting via scroll/snapshot count). If the catalog records an Ideal path for this story and you needed more steps, log a flow finding naming the friction points.
    • Every moment you (as the persona) hesitated — control not found on first snapshot, ambiguous label, unexpected navigation — log it; hesitation is a discoverability finding.
    • Any data the user must re-enter that the app already knows → flow finding.
    • Any information or control you saw duplicated across screens → note it in the flow log (cross-screen redundancy synthesis happens in /ux-flow).
  4. For each finding:

    • Severity: critical / high / medium / low / suggestion
    • Category: simplicity / disclosure / layout / visual / consistency / hierarchy / flow / happy-path / a11y / error-handling
    • Description: What is wrong
    • Expected: What should happen
    • Actual: What actually happens
    • Screenshot path: Reference to the evidence
    • Suggested fix: If obvious, describe the fix
  5. If a step fails (element not found, unexpected state):

    • Screenshot the current state
    • Log the failure with full context
    • Attempt to recover (go back, refresh) and continue remaining steps
    • Mark story as fail
  6. For interactive/behavioral issues, record video:

    agent-browser --session {SESSION} record start {OUTPUT_DIR}/stories/STORY-{ID}/videos/finding-{N}.webm
    # Reproduce at human pace with sleep 1-2 between actions
    agent-browser --session {SESSION} record stop
    
  7. For static/visual issues, a single annotated screenshot is sufficient:

agent-browser --session {SESSION} screenshot --annotate {OUTPUT_DIR}/stories/STORY-{ID}/screenshots/finding-{N}.png

Output

Write to {OUTPUT_DIR}/stories/STORY-{ID}/:

  • walk-report.md (narrative of what happened at each step; for each distinct screen state include one sentence describing what the screenshot shows plus the geometry-audit result — "clean" or the violations found; end with the Flow Log section from instruction 6)
  • findings.json (array of finding objects — see schema below)
  • screenshots/ (step screenshots + finding screenshots + mobile-check)
  • videos/ (video reproductions for interactive issues)

findings.json Schema

[ { "id": "F-{STORY_ID}-{SEQ}", "story_id": "STORY-{ID}", "severity": "critical|high|medium|low|suggestion", "category": "simplicity|disclosure|layout|visual|consistency|hierarchy|flow|happy-path|a11y|error-handling", "criterion": "Which specific check failed", "score": "warn|fail", "description": "...", "expected": "...", "actual": "...", "screenshot": "screenshots/finding-{N}.png", "suggested_fix": "... or null", "files_likely_involved": ["src/components/Foo.tsx"] } ]

Return: path to walk-report.md + 1-2 sentence summary + count of findings by severity


### Step 2b: Triage Findings

After each walker sub-agent completes, the orchestrator reads `findings.json` and triages each finding into one of two buckets.

**Quick fix** (fix on the spot) -- ALL of these must be true:

- Touches 2 or fewer files
- Obvious fix (typo, CSS tweak, missing label, wrong color, spacing, padding)
- Low regression risk
- Severity: medium or lower

**Filed issue** (create GitHub issue) -- ANY of these is true:

- Touches 3+ files
- Requires design thought or rethinking a workflow
- Could break other features
- Severity: critical or high
- Involves component restructuring or state changes

**Severity overrides** (these take precedence over the rules above):

- **Critical findings** are always filed as GitHub issues, even if they touch only 1 file and appear easy to fix.
- **Suggestion findings** are never quick-fixed or filed as issues. They are logged in the report only.

**Quick fix limit**: A maximum of 10 quick fixes may be applied per run. Any findings beyond the 10-fix cap are filed as GitHub issues instead.

Reference: `references/triage-rubric.md` for the full triage decision tree.

### Step 2c: Spawn Fix Sub-agents (parallel, up to 3)

For each quick-fix finding, spawn a **general-purpose sub-agent** with `isolation: "worktree"`.

No two fix agents should touch the same file. If two findings involve the same file, batch them into a single fix agent.

**Prompt template**:

Fix UX finding {FINDING_ID} from STORY-{STORY_ID}.

Finding

{FINDING_DESCRIPTION} Expected: {EXPECTED} Actual: {ACTUAL} Screenshot: {SCREENSHOT_PATH} Suggested fix: {SUGGESTED_FIX} Files likely involved: {FILES_LIST}

Instructions

  1. Read the relevant source files
  2. Make the minimal fix — do not refactor, do not "improve" adjacent code
  3. Verify the fix compiles/builds: npm run build or cargo build
  4. Commit with specific files (never git add -A):
    git add {specific files}
    git commit -m "fix(ux): {FINDING_ID} — {short description}"
    

Output

Write fix report to docs/ux-walker/fixes/{FINDING_ID}.md:

  • What was wrong
  • What was changed (file paths + diff summary)
  • Build verification result

Return: worktree branch name + 1-2 sentence summary


### Step 2d: File GitHub Issues

For each filed-issue finding, the orchestrator creates a GitHub issue:

```bash
gh issue create \
  --title "UX: {short description}" \
  --body "$(cat <<'EOF'
## Context
Found by ux-walker during STORY-{STORY_ID}: "{STORY_TITLE}"

## Finding
**Severity**: {severity}
**Category**: {category}

{description}

**Expected**: {expected}
**Actual**: {actual}

## Screenshot
![screenshot](docs/ux-walker/stories/STORY-{ID}/screenshots/{screenshot})

## Suggested Approach
{suggested_fix or "Needs design discussion"}

---
Auto-filed by `/ux-walker`
EOF
)" \
  --label "ux-walker,auto-filed,{severity}"

Log each issue to docs/ux-walker/issues-filed.md:

| Issue | Story | Severity | Title | URL |
|-------|-------|----------|-------|-----|
| #123  | STORY-005 | high | Button overflow on mobile | https://github.com/.../issues/123 |

Phase 3: Fix Merge & Verification

After all stories in the walk loop are completed and fix agents have finished:

3.1 Collect Worktree Branches

Gather branch names from all completed fix sub-agents.

3.2 Merge Sequentially

Merge each fix branch one at a time (to catch conflicts early):

git checkout main
git merge --no-ff {branch} -m "fix(ux-walker): {FINDING_ID} — {description}"

If a merge conflict occurs:

  • Stop immediately. Do not force-resolve.
  • Report the conflict to the user with full details (which files, which branches).
  • Do not proceed with remaining merges until the user resolves it.

After each successful merge, clean up:

git worktree remove {worktree-path} 2>/dev/null
git branch -d {branch} 2>/dev/null

3.3 Rebuild

npm run build
# or the detected build command for this project

If the build fails, report the failure to the user and stop. Do not attempt to auto-fix build failures from merges.

3.4 Re-walk Fixed Stories

Spawn walker sub-agents for stories that had fixes applied. Verify the findings are resolved.

Use the same walker prompt from Step 2a, but scope the walk to only the steps that had findings. If all findings are resolved, mark the story as pass. If any persist, mark as fail and note the unresolved findings.

3.5 Update Run History

Update docs/ux-walker/run-history.json:

{
  "runs": [
    {
      "timestamp": "2026-03-20T14:30:00Z",
      "url": "http://localhost:3000",
      "stories_walked": 15,
      "stories_skipped": 20,
      "stories_re_verified": 7,
      "findings_total": 23,
      "quick_fixes_applied": 8,
      "issues_filed": 5,
      "stories_passed": 12,
      "stories_failed": 3
    }
  ],
  "stories": {
    "STORY-001": {
      "last_walked": "2026-03-20T14:30:00Z",
      "status": "pass",
      "findings_count": 0,
      "source_files_hash": "abc123",
      "fixes_merged_since": false
    }
  }
}

Phase 4: Report

Spawn 1 general-purpose sub-agent to generate docs/ux-walker/latest-report.md.

Template reference: templates/latest-report-template.md

Report Content

The report must include:

  1. Run Metadata -- Date, target URL, session name, stories walked/skipped/re-verified
  2. Findings Summary Table -- Breakdown by severity (critical/high/medium/low/suggestion) and category (simplicity/disclosure/layout/visual/consistency/hierarchy/flow/happy-path/a11y/error-handling)
  3. Quick Fixes Applied -- Table of each fix with before/after description, files changed, and FINDING_ID
  4. Issues Filed -- Table with issue number, title, severity, story, and GitHub URL
  5. UX Audit Summary -- Common patterns observed, systemic issues (e.g., "inconsistent spacing throughout sidebar"), overall UX quality assessment
  6. Visual Consistency & Flow -- Recurring geometry-audit violations across stories (same misalignment/spacing defect on multiple screens = one systemic finding, not N cosmetic ones); flow friction table (story, steps actual vs. ideal, hesitations); information/controls seen duplicated across screens. If flow or redundancy signals appear in 3+ stories, recommend running /ux-flow for the deep simplification pass.
  7. Top 5 Recommendations -- Prioritized list of the most impactful improvements for the next iteration
  8. Stories Still Failing -- List of stories that did not pass, with reasons and unresolved finding references
  9. Run Statistics -- Total time, stories per minute, fix success rate

Return to orchestrator: Path to latest-report.md + summary.


Execution Checklist

The orchestrator follows this checklist, updating it as phases complete:

[ ] Phase 0: Preflight passed
    [ ] URL responds (or dev server started)
    [ ] Catalog exists at docs/ux-paths/catalog.md
    [ ] Output directories created
    [ ] Run history loaded/initialized
    [ ] Browser session established
[ ] Phase 1: Walk plan created ({N} stories to walk, {M} to re-verify, {K} skipped)
[ ] Phase 2: Stories walked
    [ ] Walker agents completed ({passed}/{total})
    [ ] Findings triaged ({quick_fixes} fixes, {issues} issues to file)
    [ ] Fix agents completed ({merged}/{total} fixes)
    [ ] GitHub issues filed ({count})
[ ] Phase 3: Fixes merged and verified
    [ ] All branches merged without conflicts
    [ ] Build passes
    [ ] Re-walk confirms fixes resolved
    [ ] Run history updated
[ ] Phase 4: Report generated at docs/ux-walker/latest-report.md
[ ] Summary delivered to user

Error Handling

SituationAction
agent-browser fails to connectRetry once. If still fails, ask user to verify Chrome is running with the agent-browser extension.
Story step fails (element not found, unexpected state)Screenshot current state. Attempt recovery (go back, refresh). Continue remaining steps. Mark story as fail.
Fix agent fails (build broken, can't find file)Log the error. Skip the fix. File a GitHub issue for the finding instead.
Merge conflictStop all merges. Report the conflict to the user. Do not force-resolve.
Build fails after mergeReport the failure to the user. Do not attempt auto-fix of merge-induced build failures.
Catalog not foundStop execution. Instruct user to run /ux-paths first.
No stories to walk (all skipped)Report that all stories are passing and no changes detected. Suggest --full to force a complete re-walk.

Commit Discipline

WhenFormat
Fix agent commits (in worktree)fix(ux): {FINDING_ID} — {short description}
Merge fix to mainfix(ux-walker): {FINDING_ID} — {description}
Wave commit (if batching)fix(ux-walker): wave {N} — {description}

Never commit directly to main from a fix agent. Never use git add -A. Always stage specific files.


Branch Naming

Fix agent branches follow this pattern:

ux-walker/{FINDING_ID}-{slug}

Example: ux-walker/F-005-003-sidebar-overflow


Guidance

  • Stories are the script, not the limit. If you notice something wrong that is not in the story steps, log it as a finding anyway. Stories guide the walk; they do not restrict what you can observe.
  • Screenshots are the audit surface, not just evidence. Accessibility snapshots show structure; only the rendered image shows misalignment, uneven cards, broken wrapping, and spacing defects. Every screenshot gets opened and looked at. Pair eyes with the geometry-audit script: the script measures, the eyes judge.
  • Sequential walking, parallel fixing. Stories must be walked one at a time because they share browser state. But fixes are independent and run in parallel with worktree isolation.
  • Minimal fixes only. Fix agents should make the smallest change that resolves the finding. No refactoring, no "while I'm here" improvements. Keep the diff small and reviewable.
  • Evidence for every finding. Every finding needs at least a screenshot. Interactive issues need video. No exceptions.
  • Incremental output. Walker agents write findings as they go, not at the end. If a walker crashes mid-story, partial findings are preserved.
  • Do not read source code during walks. Walker agents test as a user, not as a developer. They observe the browser. Fix agents read source code -- walkers do not. (Exception: walkers may read references/ux-audit-rubric.md for audit criteria.)
  • Pace for humans. During video recording, use sleep 1 between actions and sleep 2 before the final result. Videos should be watchable at 1x speed.
  • Type like a human. When filling form fields during video recording, use type instead of fill for character-by-character input. Use fill outside of video recording when speed matters.
  • Be efficient with commands. Batch independent agent-browser commands in a single shell call (e.g., agent-browser ... screenshot ... && agent-browser ... console). Use agent-browser --session {SESSION} scroll down 300 for scrolling.
  • Check the console. Many issues are invisible in the UI but show up as JS errors or failed network requests. Check periodically with agent-browser --session {SESSION} errors and agent-browser --session {SESSION} console.
  • Never delete output files. Do not rm screenshots, videos, or reports mid-session. Work forward, not backward.

References

ReferenceWhen to Read
references/ux-audit-rubric.mdBefore walking -- calibrate what to look for in the UX audit
references/visual-inspection.mdBefore walking -- how to actually LOOK at screenshots + geometry audit protocol
references/geometry-audit.jsDuring walks -- paste into agent-browser eval at each distinct page state
references/triage-rubric.mdDuring triage -- decision tree for quick-fix vs. file-issue
references/action-patterns.mdDuring walks -- translate story steps to agent-browser commands
references/issue-template.mdWhen filing issues -- detailed GitHub issue template with all fields

Templates

TemplatePurpose
templates/latest-report-template.mdCopy into output directory and fill in for the final report

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.