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Ux paths native

Skill dennisonbertram/developer-skill-pack/skills/ux-paths-native

Generate exhaustive user journey stories for a native macOS/iOS app by analyzing its codebase. Produces short feature exercises and long end-to-end flows written in terms of windows, panes, menus, sheets and keyboard shortcuts, ready for /ux-walker-native. Use when asked to 'map the native app', 'create stories for the mac app', 'generate ux paths for the desktop app', or 'run ux-paths-native'. For web apps use ux-paths instead.From its SKILL.md

Install
npx -y skills add dennisonbertram/developer-skill-pack --skill ux-paths-native

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SKILL.md

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UX Paths (native macOS/iOS)

Generate a catalog of realistic user journeys through a native app by reading its code. Output feeds /ux-walker-native.

This is the sibling of /ux-paths. The method is the same — discovery agent, story swarm, consolidation — and the process, output format, and story schema are inherited unchanged. Read ../ux-paths/SKILL.md and follow it, applying the substitutions below.

Do not duplicate that skill's phases here. This file only records what changes for a native target.


What changes

Discovery: where the app's surface actually lives

A web discovery agent looks for routes. A native app has no router. Look for:

Web conceptLook for in a native app
Routes / pagesWindowGroup, Settings, NavigationStack, NavigationSplitView, .sheet, .popover, .alert, TabView, Storyboard scenes, NSViewController subclasses
Nav bar / sidebarList in a sidebar column, NavigationLink, Sidebar toolbar items, TabView
Buttons and formsButton, TextField, Toggle, Picker, Stepper, Slider, Form, @FocusState
Client-side state@State, @Observable, @AppStorage, @SceneStorage, UserDefaults, NSUbiquitousKeyValueStore
API layerURLSession clients, XPC services, a bundled local server, CLI subprocesses the app spawns
AuthKeychain access, ASWebAuthenticationSession, OAuth token stores, subscription receipts
Feature flagsBuild configuration, #if DEBUG, launch arguments, environment variables the app reads

Also enumerate — these have no web equivalent and are where native apps fail:

  • Menu bar commands. Every CommandGroup, CommandMenu, and .keyboardShortcut. Each menu item is a user-reachable capability and belongs in the story catalog.
  • Keyboard shortcuts. Collect the full list. "Complete this flow using only the keyboard" is a story the web catalog never has to write.
  • Window management. Multiple windows, tabs, full screen, restoring size and position, what happens when the last window closes.
  • Launch and first run. Cold launch, no saved state, permission prompts, onboarding.
  • Permissions. Anything triggering a system prompt — files, network, camera, accessibility, notifications. Each needs a granted story and a denied story.
  • System integration. Drag and drop, share sheet, services menu, URL scheme handling, dock menu, notifications, background activity.
  • Offline and sleep. What the app does with no network, and after the machine wakes.
  • Appearance. Light and dark mode, accent colour, Increase Contrast, Reduce Motion, and larger text sizes.

Story wording

Write steps in native vocabulary. Not "navigate to /settings" but "open Settings from the gear in the sidebar, or press ⌘,". A step must name something a walker can find in the accessibility tree — a visible label, a menu item, or a shortcut.

Each story should carry, in addition to the inherited fields:

  • Entry — how the user gets here: launch, a menu item, a shortcut, a click path
  • Keyboard path — the same journey without a mouse, or "not possible" if it isn't
  • Window state — which window or sheet the story happens in

The Ideal path field matters more here than on the web: a desktop app that takes six clicks for something the menu bar could do in one keystroke is exactly the friction /ux-flow-native is looking for.

Topics for the swarm

Use the inherited topic list, plus these native-only ones:

  • Menu bar and keyboard-only operation
  • First launch and permission prompts
  • Window and multi-window behaviour
  • Appearance and accessibility settings (dark mode, contrast, larger text)
  • System integration (drag and drop, share, notifications, URL schemes)
  • Offline, sleep, and long-running background work

What to leave out

Skip topics that do not exist here rather than inventing native analogues:

  • Responsive breakpoints — a Mac window resizes continuously. Replace with a "works in a small window" story.
  • Browser back/forward, deep links to arbitrary state, SEO, page load performance.
  • Multi-tab and multi-session-in-one-app stories, unless the app really has document windows or tabs.

Output

Identical structure to /ux-paths: docs/ux-paths/discovery.md, per-topic files, and docs/ux-paths/catalog.md.

Add to discovery.md a Platform Surface section listing the menu bar commands, the keyboard shortcuts, the permissions the app requests, and the window model. /ux-walker-native reads this to audit shortcut correctness and keyboard reachability.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.