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Handoff invoke

Skill danielsitek/skills/skills/handoff-invoke

My personal directory of skills

Install
npx -y skills add danielsitek/skills --skill handoff-invoke

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Load a previously saved handoff file from .handoffs/ and resume the parked task. Use this skill whenever the user wants to pick up, resume, open, reopen, continue, or "invoke" a handoff — phrases like "invoke handoff 3", "open handoff-0002", "let's pick up that handoff", "resume the handoff about the API rate limiting", "pokračuj s handoffem". Trigger even if the user only gives a number or a rough topic instead of an exact filename. This skill orients the user on what the handoff contains before any work starts — it does not delete the file. Also trigger when the user asks whether a parked task is still relevant or up to date.

SKILL.md

3.4 KB, 660 tokens by cl100k_base, as published. Nobody here has run it

Handoff: Invoke

A handoff is a task the user parked earlier so they could stay focused on something else. Invoking one means: load it, give the user a solid orientation on what it is, and then continue together.

Step 1 — Resolve which handoff

Handoffs live in .handoffs/ in the project root, named handoff-NNNN.md.

  • If .handoffs/ does not exist or is empty, tell the user there are no saved handoffs yet and mention they can create one with handoff-create. Stop there.
  • If the user gave a number, open .handoffs/handoff-NNNN.md (zero-pad it).
  • If they gave a topic instead of a number, scan the <handoff-summary> and title of each file and match the most likely one. If two or more are plausible, briefly list the candidates and ask which one.
  • If the specific file does not exist, say so and list what is available.

Step 2 — Read it fully

Read the whole file: frontmatter, the <handoff-summary> block, and the Context, Task, and Conversation sections.

Step 3 — Orient the user

Don't just dump the file contents back. Give the user a genuine briefing so they can step back into this task with full context, even if they parked it long ago. Cover:

  • What it is — the title and a plain-language summary.
  • Why it was parked and when (created date).
  • Where things stood — the key context and any decisions already made.
  • What the task actually asks for — the concrete work to be done.
  • Anything to be aware of — open questions, constraints, missing info.

Security: Do not repeat secrets or values that look like credentials in chat — describe them structurally and let the user open the file directly.

Then check the current state of the project against the handoff. A handoff is a snapshot frozen in time — files may have changed, the task may be partly done already. Concretely:

  • Look up any file paths mentioned in the handoff's Context or Task sections and verify they still exist and have not changed significantly.
  • If the task references a branch, check whether it was merged or deleted.
  • If the task mentions a known in-progress state, look for evidence that some of the work was already done (e.g. the feature exists, the bug is gone).

If something no longer matches reality, point it out before asking how to proceed.

Step 4 — Ask how to proceed

End by handing the decision to the user. Depending on the situation they may want to discuss and refine the task further, start working on it now, or hand it to another agent for processing. Ask which they'd like — don't assume.

Invoking a handoff does not remove it. The file stays in .handoffs/ until the user explicitly closes it with handoff-close.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.