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Codescape

Skill DanielC000/loom/packages/daemon/assets/skills/codescape

Orchestrate a fleet of real Claude Code agents on your Claude subscription, not per-token API bills - local-first.

Install
npx -y skills add DanielC000/loom --skill codescape

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

How Loom agents should use Codescape (the code-graph MCP) when a project exposes it — the graph for structure, coordinates, and reachability (orient the shape, get exact file:line, ask "what could render / what scenarios are possible"), then a small number of targeted reads at those coordinates. NOT a nicer index to grep from; do not re-orient by reading. Shipped and kept current by Loom.

SKILL.md

3.5 KB, as published. Nobody here has run it

codescape

Codescape is a code-graph MCP — a per-project, ingested snapshot of the repo's structure. When your project exposes the Codescape MCP tools (overview / list_flows / describe_symbol / what_touches / trace_flow / boundary_map / render_tree), it is your PRIMARY orientation instrument, not a fallback.

The one thing to internalize: use the graph for structure, coordinates, and reachability, then open files ONLY to read the exact bytes you must verify or edit — at the coordinates the graph gave you. The graph REPLACES orient + locate; reading is only confirm/edit. If you re-derive the map by reading, or grep to LOCATE what the graph already pinpoints, you throw the whole point away — a measured speed / fewer-reads win collapses back into verify-by-reading.

Use the graph for three things

  • ORIENT — the shape. What exists and how flows run through the system end to end (frontend + backend, across parts/services). Reach a correct mental map with FAR fewer reads than opening files. Start here (overview / list_flows / trace_flow) before you open anything.
  • LOCATE — the coordinates. Which file:line each piece lives at. describe_symbol / overview / what_touches / trace_flow return citation-grade file:line — take the exact coordinates FROM the graph; don't grep to find what it already pinpoints.
  • REACHABILITY — what could happen. "What could render" (components + conditional branches) and "what scenarios are possible." Grep is actively BAD at these; the graph answers questions reading-by-hand can't.

Then read — targeted, at the coordinates

Open Read/grep ONLY for the irreducible step: the actual bytes you must verify or edit, opened DIRECTLY at the file:line Codescape gave you — never searched for from scratch. A few pinpoint reads, not a re-explore.

Honest boundaries (don't oversell it)

Codescape is complementary, not a replacement — grep/Read still win for:

  • Exact-string / literal search — a specific token, error string, config value: grep it.
  • Freshest state — the graph is only as fresh as the last ingest; for code that just changed, confirm against the file.
  • Non-modeled content — comments, config values, prose, anything that isn't a code symbol: grep.

The two failure modes this doctrine exists to kill

  1. Ignoring the graph and orienting by reading — opening files to build the map the graph would hand you.
  2. Treating the graph as a fuzzy index, then grepping from scratch anyway — a vague sense, then re-locating by hand.

Target behavior: graph for structure + coordinates + reachability → a few targeted reads.

Not the same as graphify

If your repo also has /graphify (tree-sitter, forward-only), keep them distinct. graphify is a forward-orientation aid that under-reports reverse dependencies (never trust its affected). Codescape is richer — it does reverse/reachability AND returns coordinates — so its reachability answers are trustworthy where graphify's aren't. Don't carry graphify's reverse-dependency caveat over to Codescape.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.