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Run2 ground transport route logic

Skill cxcscmu/SkillLearnBench/skills/b3-teacher-feedback-gemini-3-flash-preview/travel-planning/run2_ground-transport-route-logic

Logic for planning itineraries that rely on ground transportation (driving) rather than flights, ensuring travel feasibility and daily activity engagement.From its SKILL.md

Install
npx -y skills add cxcscmu/SkillLearnBench --skill run2_ground-transport-route-logic

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SKILL.md

1.2 KB, 233 tokens by cl100k_base, as published. Nobody here has run it

  1. Travel Feasibility: Use googleDistanceMatrix/distance.csv to calculate travel times between cities. Since flights are prohibited, all transitions must be labeled as "Self-driving: from [City A] to [City B]".
  2. Activity Loading: Even on heavy travel days (e.g., driving from Minneapolis to Ohio), you must schedule at least one attraction.
  3. Transit Attractions: If a drive consumes most of the day, populate the attraction field by:
    • Selecting an attraction in the departure city before leaving.
    • Selecting an attraction in a transit city found along the route in the database.
    • Selecting a short-duration attraction in the destination city upon arrival.
  4. Minimum Activity Threshold: Never allow a day to have zero attractions or a value of "-". Every day of the 7-day plan must include at least one point of interest.
  5. Route Continuity: Ensure the current_city reflects the movement (e.g., "from Minneapolis to Cleveland") and the accommodation for that night is located in the arrival city.

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