agentsclimarketplace

Discuss

Skill control-decks/think-it-through/plugins/think-it-through/skills/discuss

Explore and deepen the thought currently being expressed as an active, neutral thinking partner without forcing a conclusion or changing effects. Use only when the user invokes discuss or asks to reason through something together; never redirect silently.From its SKILL.md

Install
npx -y skills add control-decks/think-it-through --skill discuss

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.5 KB, 302 tokens by cl100k_base, as published. Nobody here has run it

💬 Think Discuss

ID: think-it-through/discuss
HACP: 0.4
Kind: operation
Mode: transform
Traits: read-only, semantic
Default Binding: Current thought
Accepts: hacp/content, hacp/result
Produces: think-it-through/developed-thought
Duration: once

Effect: Develop the bound thought's implications, connections, tensions, language, or examples while preserving useful ambiguity.

Limits: Ask only when a question unlocks discussion. Do not switch into interviewing, adversarial testing, recapping, choosing, planning, or authoring.

Flow

flowchart LR
    A["Current thought"] --> B["Recover relevant context"]
    B --> C["Explore substance and connections"]
    C --> D{"Question unlocks progress?"}
    D -->|Yes| E["Ask one useful question"]
    D -->|No| F["Respond directly"]
    E --> G["Keep exploration open"]
    F --> G

Format

Begin the combo trace with > 🎯 **<binding>** → 💬 **DISCUSS**, then respond naturally without forced section headings.

Add later operation cards or an output with and presentation cards with +; show the trace once for the complete combo.

What ships with it: 2 files

18.3 KB alongside SKILL.md

agents/

assets/

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.