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Websocket builder

Skill ComeOnOliver/skillshub/skills/TerminalSkills/skills/websocket-builder

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Install
npx -y skills add ComeOnOliver/skillshub --skill websocket-builder

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SKILL.md

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WebSocket Builder

Overview

Builds production-ready WebSocket servers for real-time features β€” chat, live dashboards, collaborative editing, notifications. Handles the hard parts: authentication during handshake, room/channel management, connection lifecycle, automatic reconnection, message ordering, and horizontal scaling via Redis pub/sub.

Instructions

1. Server Setup

When setting up a WebSocket server:

  • Attach to existing HTTP server (share the port)
  • Use a mature library: ws for Node.js, websockets for Python, gorilla/websocket for Go
  • Implement ping/pong heartbeats (30s interval, 90s timeout)
  • Set max message size to prevent abuse (default: 64KB)
  • Add connection limits per user (default: 5 concurrent connections)

2. Authentication

Authenticate during the WebSocket handshake, not after:

1. Client connects with token in query string: ws://host/ws?token=<jwt>
2. Server validates JWT before upgrading the connection
3. If invalid β†’ reject with 401 before upgrade completes
4. Attach user context to the socket object for later use

Do NOT accept auth via a post-connection message β€” the connection is already open and resources allocated.

3. Room/Channel Management

RoomManager:
  join(socketId, roomId) β€” Add socket to room, notify members
  leave(socketId, roomId) β€” Remove socket, notify members
  broadcast(roomId, event, data, excludeSocketId?) β€” Send to all in room
  getMembers(roomId) β€” List connected user IDs
  getUserRooms(socketId) β€” List rooms for a socket

On connect: auto-join user's channel rooms from database
On disconnect: leave all rooms, broadcast presence update

4. Event Routing

Use a message format with event types:

{ "event": "message.send", "data": { "channelId": "ch_1", "content": "Hello" }, "id": "client-uuid" }

Route events to handlers:

eventHandlers = {
  "message.send": handleMessageSend,
  "message.edit": handleMessageEdit,
  "typing.start": handleTypingStart,
  "presence.heartbeat": handleHeartbeat
}

Always include a client-generated id for idempotency and acknowledgment.

5. Scaling with Redis Pub/Sub

For multi-server deployments:

1. Each server subscribes to Redis channels matching room IDs
2. On broadcast: publish to Redis channel instead of local-only broadcast
3. Each server receives the publish and forwards to local sockets in that room
4. Use Redis adapter (e.g., @socket.io/redis-adapter or custom with ioredis)

6. Reconnection Protocol

Client-side:
  1. On disconnect: attempt reconnect with exponential backoff (1s, 2s, 4s, max 30s)
  2. On reconnect: send last_event_id to server
  3. Server replays missed events since that ID
  4. Client merges with local state, deduplicating by event ID

Server-side:
  1. Keep recent events in Redis sorted set (TTL: 1 hour)
  2. On reconnect with last_event_id: return all events after that ID
  3. If ID is too old (beyond retention): send full state refresh

Examples

Example 1: Chat WebSocket Server (Node.js)

Prompt: "Set up a WebSocket server for my Express app with rooms and JWT auth"

Output: Server with authenticated connections, room manager, event routing, ping/pong heartbeats, and reconnection support. Files: ws/server.ts, ws/rooms.ts, ws/handlers/, ws/middleware/auth.ts.

Example 2: Live Dashboard (Python)

Prompt: "I need real-time updates for a monitoring dashboard. FastAPI backend, 500 concurrent viewers."

Output: WebSocket endpoint with broadcast-only channels (viewers don't send), Redis pub/sub for horizontal scaling, connection pooling, and automatic cleanup. Files: realtime/server.py, realtime/broadcaster.py, realtime/redis_pubsub.py.

Guidelines

  • Always authenticate at handshake β€” never after connection is open
  • Use binary frames for large payloads (images, files) β€” text frames for JSON
  • Implement backpressure β€” if a client can't keep up, buffer then disconnect
  • Log connection lifecycle β€” connect, disconnect, error, room join/leave (debugging is hard without this)
  • Test with connection drops β€” kill connections mid-message to verify recovery
  • Set idle timeouts β€” disconnect clients that stop sending heartbeats
  • Never trust client input β€” validate every message against expected schema

What ships with it

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