agentsclimarketplace

Elevenlabs rate limits

Skill ComeOnOliver/skillshub/skills/jeremylongshore/claude-code-plugins-plus-skills/elevenlabs-rate-limits

Implement ElevenLabs rate limiting, concurrency queuing, and backoff patterns. Use when handling 429 errors, implementing retry logic, or managing concurrent TTS request throughput. Trigger: "elevenlabs rate limit", "elevenlabs throttling", "elevenlabs 429", "elevenlabs retry", "elevenlabs backoff", "elevenlabs concurrent requests".From its SKILL.md

Install
npx -y skills add ComeOnOliver/skillshub --skill elevenlabs-rate-limits

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

8.2 KB, ~2.0k tokens by cl100k_base, as published. Nobody here has run it

ElevenLabs Rate Limits

Overview

Handle ElevenLabs rate limits with plan-aware concurrency queuing, exponential backoff, and quota monitoring. ElevenLabs uses two rate limit mechanisms: concurrent request limits (per plan) and system-level throttling.

Prerequisites

  • ElevenLabs SDK installed
  • Understanding of your subscription plan's limits
  • p-queue package (recommended): npm install p-queue

Instructions

Step 1: Understand the Two 429 Error Types

ElevenLabs returns HTTP 429 for two different reasons:

429 VariantResponse BodyCauseStrategy
too_many_concurrent_requests{"detail":{"status":"too_many_concurrent_requests"}}Exceeded plan concurrencyQueue requests, don't backoff
system_busy{"detail":{"status":"system_busy"}}Server overloadExponential backoff

Step 2: Plan Concurrency Limits

PlanMax Concurrent RequestsCharacters/Month
Free210,000
Starter330,000
Creator5100,000
Pro10500,000
Scale152,000,000
Business15Custom

Step 3: Concurrency-Aware Request Queue

// src/elevenlabs/rate-limiter.ts
import PQueue from "p-queue";

type ElevenLabsPlan = "free" | "starter" | "creator" | "pro" | "scale" | "business";

const CONCURRENCY_LIMITS: Record<ElevenLabsPlan, number> = {
  free: 2,
  starter: 3,
  creator: 5,
  pro: 10,
  scale: 15,
  business: 15,
};

export function createRequestQueue(plan: ElevenLabsPlan) {
  const concurrency = CONCURRENCY_LIMITS[plan];

  const queue = new PQueue({
    concurrency,
    // Each queued request adds ~50ms to response time
    // so keep queue depth reasonable
    timeout: 120_000,  // 2 minute timeout per request
    throwOnTimeout: true,
  });

  queue.on("error", (error) => {
    console.error("[ElevenLabs Queue] Request failed:", error.message);
  });

  return queue;
}

// Usage
const queue = createRequestQueue("pro"); // 10 concurrent

async function generateWithQueue(voiceId: string, text: string) {
  return queue.add(async () => {
    return client.textToSpeech.convert(voiceId, {
      text,
      model_id: "eleven_flash_v2_5",
    });
  });
}

// All 20 requests run with max 10 concurrent
const results = await Promise.all(
  texts.map(text => generateWithQueue("21m00Tcm4TlvDq8ikWAM", text))
);

Step 4: Exponential Backoff for system_busy

// src/elevenlabs/backoff.ts
export async function withBackoff<T>(
  operation: () => Promise<T>,
  config = {
    maxRetries: 5,
    baseDelayMs: 1000,
    maxDelayMs: 32_000,
    jitterMs: 500,
  }
): Promise<T> {
  for (let attempt = 0; attempt <= config.maxRetries; attempt++) {
    try {
      return await operation();
    } catch (error: any) {
      const status = error.statusCode || error.status;
      const errorType = error.body?.detail?.status;

      // Don't retry non-retryable errors
      if (status === 401 || status === 400 || status === 404) throw error;

      // For concurrent limit, retry immediately (queue handles spacing)
      if (errorType === "too_many_concurrent_requests") {
        if (attempt === config.maxRetries) throw error;
        // Short pause — the queue is managing concurrency
        await new Promise(r => setTimeout(r, 50 * (attempt + 1)));
        continue;
      }

      // For system_busy or 5xx, exponential backoff with jitter
      if (attempt === config.maxRetries) throw error;

      const exponentialDelay = config.baseDelayMs * Math.pow(2, attempt);
      const jitter = Math.random() * config.jitterMs;
      const delay = Math.min(exponentialDelay + jitter, config.maxDelayMs);

      console.warn(`[ElevenLabs] ${errorType || status}. Retry ${attempt + 1}/${config.maxRetries} in ${delay.toFixed(0)}ms`);
      await new Promise(r => setTimeout(r, delay));
    }
  }
  throw new Error("Unreachable");
}

Step 5: Quota Monitor

// src/elevenlabs/quota-monitor.ts
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";

export class QuotaMonitor {
  private characterCount = 0;
  private characterLimit = 0;
  private lastCheck = 0;

  constructor(
    private client: ElevenLabsClient,
    private warningThresholdPct = 80,
    private checkIntervalMs = 60_000
  ) {}

  async check(): Promise<{
    used: number;
    limit: number;
    remaining: number;
    pctUsed: number;
    warning: boolean;
  }> {
    const now = Date.now();
    if (now - this.lastCheck > this.checkIntervalMs) {
      const user = await this.client.user.get();
      this.characterCount = user.subscription.character_count;
      this.characterLimit = user.subscription.character_limit;
      this.lastCheck = now;
    }

    const remaining = this.characterLimit - this.characterCount;
    const pctUsed = (this.characterCount / this.characterLimit) * 100;

    return {
      used: this.characterCount,
      limit: this.characterLimit,
      remaining,
      pctUsed: Math.round(pctUsed * 10) / 10,
      warning: pctUsed >= this.warningThresholdPct,
    };
  }

  async guardRequest(textLength: number): Promise<void> {
    const quota = await this.check();
    if (textLength > quota.remaining) {
      throw new Error(
        `Insufficient quota: need ${textLength} chars, have ${quota.remaining} remaining (${quota.pctUsed}% used)`
      );
    }
    if (quota.warning) {
      console.warn(`[ElevenLabs] Quota warning: ${quota.pctUsed}% used (${quota.remaining} chars remaining)`);
    }
  }
}

Step 6: Combined Rate-Limited Client

// src/elevenlabs/resilient-client.ts
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createRequestQueue } from "./rate-limiter";
import { withBackoff } from "./backoff";
import { QuotaMonitor } from "./quota-monitor";

export function createResilientClient(plan: "free" | "starter" | "creator" | "pro" | "scale" = "pro") {
  const client = new ElevenLabsClient({ maxRetries: 0 }); // We handle retries
  const queue = createRequestQueue(plan);
  const quota = new QuotaMonitor(client);

  return {
    async generateSpeech(voiceId: string, text: string, modelId = "eleven_multilingual_v2") {
      await quota.guardRequest(text.length);

      return queue.add(() =>
        withBackoff(() =>
          client.textToSpeech.convert(voiceId, {
            text,
            model_id: modelId,
          })
        )
      );
    },

    getQueueStats() {
      return {
        pending: queue.pending,
        size: queue.size,
      };
    },

    checkQuota: () => quota.check(),
  };
}

Model Cost Impact on Quota

ModelCredits per Character10,000 Chars Cost
eleven_v31.010,000 credits
eleven_multilingual_v21.010,000 credits
eleven_flash_v2_50.55,000 credits
eleven_turbo_v2_50.55,000 credits

Use Flash/Turbo models during development to conserve quota.

Error Handling

ScenarioDetectionResponse
Concurrent limit hit429 + too_many_concurrent_requestsQueue; retry after ~50ms per queued request
System busy429 + system_busyExponential backoff (1s, 2s, 4s, 8s...)
Quota exhausted401 + quota_exceededStop requests; alert; wait for reset
Server error500-599Exponential backoff; max 5 retries

Resources

Next Steps

For security configuration, see elevenlabs-security-basics.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.