agentsclimarketplace

Swift error handling

Skill ComeOnOliver/skillshub/skills/HoangNguyen0403/agent-skills-standard/swift-error-handling

🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.

Install
npx -y skills add ComeOnOliver/skillshub --skill swift-error-handling

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Standards for Throwing Functions, Result Type, and Never. Use when implementing Swift error throwing, Result<T,E>, or designing error hierarchies. (triggers: **/*.swift, throws, try, catch, Result, Error)

SKILL.md

1.7 KB, as published. Nobody here has run it

Swift Error Handling

Priority: P0

Implementation Guidelines

Throwing Functions

  • Propagate Errors: Use throws for recoverable errors and async throws for modern concurrency.
  • Do-Catch: Handle errors close to source with specific catch clauses for each error type. Catch-all catch should be the last resort.
  • Error Types: Define custom errors as enum conforming to Error (e.g., enum NetworkError: Error { case connectionLost }) for user-facing descriptions.
  • Optional Try: Use try? only for non-critical errors.

Result Type

  • Async Alternatives: Use throws for synchronous code. Use Result for callbacks and non-async deferred error states.
  • Transformations: Use .map(), .flatMap() for functional composition.
  • Conversion: Use .get() to convert Result to throwing for use in try-catch.

Never Type & Preconditions

  • Fatalisms: Use Never return type only for unrecoverable crash scenarios or to indicate unreachable code. Never for expected errors.
  • Preconditions: Use precondition(), assert(), and fatalError() for programmer errors. Use assertionFailure() for debug-only checks.

Anti-Patterns

  • No try!: Use try? or do-catch.
  • No try? without nil check: Handle or log.
  • No Error(message): Use typed errors.

References

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.