Flutter performance
Skill ComeOnOliver/skillshub/skills/HoangNguyen0403/agent-skills-standard/flutter-performance
Optimization standards for rebuilds and memory. Use when optimizing Flutter widget rebuilds, reducing memory usage, or improving rendering performance. (triggers: lib/presentation/**, pubspec.yaml, const, buildWhen, ListView.builder, Isolate, RepaintBoundary)From its SKILL.md
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SKILL.md
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Performance
Priority: P1 (OPERATIONAL)
Performance optimization techniques for smooth 60fps Flutter applications.
- Rebuilds: Use
constwidgets andbuildWhen/selectfor granular updates. - Lists: Always use
ListView.builderfor item recycling. - Heavy Tasks: Use
compute()orIsolatesfor parsing/logic. - Repaints: Use
RepaintBoundaryfor complex animations. UsedebugRepaintRainbowEnabledto debug. - Images: Use
CachedNetworkImage+memCacheWidth.precachePicturefor SVGs. - Keys: Provide
ValueKeyfor list items and stable IDs for reconciliation. - Resource Cleanup: Dispose controllers/streams in
dispose(). - Pagination: Default to 20 items per page for network lists.
- Build Purity: Keep
buildmethods free of heavy work; move logic to BLoC/Application. - Image Resizing: Always set
maxWidth/maxHeightwhen loading images.
Anti-Patterns
- ❌
setState()at the root/page level to update a single counter — useBlocBuilderwithbuildWhenorcontext.select()for granular rebuilds - ❌ Sorting/filtering a list inside
build()— move heavy computation to BLoC or usecompute() - ❌ Non-
constleaf widgets that never change — always applyconstto static widgets to skip reconciliation - ❌
Column(children: items.map((e) => ItemWidget(e)).toList())for large lists — useListView.builderfor item recycling
BlocBuilder<UserBloc, UserState>(
buildWhen: (p, c) => p.id != c.id,
builder: (context, state) => Text(state.name),
)
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