Food chain monitor
Skill CodedRichy/food-chain-ideation/skills/food-chain-monitor
Claude Code skill that stress-tests startup ideas with adversarial AI agents — 68 animals, elimination rounds, blind scoring. Your idea either survives or you get 3 pivots
npx -y skills add CodedRichy/food-chain-ideation --skill food-chain-monitorAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
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Re-stress-tests an idea that was previously battle-tested with food chain. Takes a Battle Log from a prior session plus a description of what changed, then runs a focused battle targeting only the NEW assumptions introduced by the change. Does not re-test what already survived. Works in Claude.ai, Claude Code, Cursor, Windsurf, Copilot with no dependencies.
SKILL.md
6.5 KB, as published. Nobody here has run it
Food Chain Monitor
What This Is
A delta battle — the ongoing health-check companion to food-chain-ideation. Run it after pivots, after major feature additions, after market changes. It tests ONLY what changed since the last battle. Everything that already survived stays untouched.
What This Is NOT
- Not a full food chain battle. That is
food-chain-ideation. If you want to stress-test an idea from scratch, go there. - Not a replacement for the Battle Log. This skill REQUIRES a prior Battle Log. If the user does not have one, redirect them: "You need to run food-chain-ideation first to establish a baseline Battle Log. I can't monitor changes to something that hasn't been battle-tested yet."
Input Requirements
| Input | Required | Description |
|---|---|---|
| Battle Log | YES | From a prior food-chain-ideation session. Contains the original idea, evolved idea, apex predator, patches, and UAS. |
| What Changed | YES | A plain-language description: "we pivoted from X to Y", "we added feature Z", "competitor launched W", "market shifted because of Q". |
| Action Log | NO | From apex-to-action. If provided, the monitor checks whether executed actions are still valid post-change. |
If the user provides no Battle Log, do NOT proceed. Redirect to food-chain-ideation.
Step 1 — Delta Analysis
Identify exactly what is new. Do not re-litigate settled assumptions.
## Delta Analysis
| Field | Value |
|---|---|
| **Prior battle** | [date, original idea, evolved idea from battle log] |
| **What changed** | [user's description, quoted verbatim] |
### New Assumptions Introduced
| # | Assumption | Why New |
|---|---|---|
| 1 | [assumption] | [why this is new] |
| 2 | [assumption] | [why this is new] |
| ... | [max 5 — pick the 5 most vulnerable] | ... |
### Prior Patches
| Patch | Status |
|---|---|
| [patch from battle log] | STILL VALID / NEEDS RE-EVALUATION |
| ... | ... |
**Prior apex predator:** [animal from battle log] — still relevant? [YES / NO + one sentence why]
If the change introduces ZERO new assumptions (cosmetic change, minor UX tweak), skip the battle and issue:
> **MONITOR VERDICT:** NO NEW ASSUMPTIONS — PRIOR BATTLE LOG STANDS. No delta battle needed.
Step 2 — Focused Ecosystem (3 Animals Max)
Select predators that target ONLY the new assumptions from Step 1. Rules:
- Maximum 3 animals. This is a focused strike, not a full ecosystem.
- Do NOT re-select animals that already attacked in the prior battle unless the change specifically invalidates their prior elimination (e.g., a patch that neutralized them was removed by the pivot).
- Each animal must map to at least one new assumption. No generic threats.
- Use the same animal format as
food-chain-ideation:[ANIMAL NAME] — [one-line threat to a specific new assumption] Attacks assumption: [number from Step 1]
If using subagent mode (Ollama available), route ecosystem selection through gemma4:e2b for pattern matching against the new assumptions. If Ollama is offline or returns fallback_required: true, select animals manually using internal reasoning.
Step 3 — Delta Battle (2 Rounds Max)
Same format as food-chain-ideation rounds, but compressed:
Round structure (per round):
- Each surviving animal attacks one new assumption with a concrete scenario
- The idea defends — user or AI proposes a patch
- Score each animal 1-10 on threat severity post-defense
- Eliminate animals scoring below 4 after defense
- Absorb eliminated animal strengths into the idea
Constraints:
- 3 animals, 2 rounds maximum
- Same scoring, elimination, and absorption rules as
food-chain-ideation - Same subagent/fallback dual mode for attack generation
- If all animals are eliminated in Round 1, skip Round 2
After final round, identify the delta apex predator — the animal that scored highest against the new assumptions.
Step 4 — Monitor Verdict
Synthesize the delta battle into a clear status update:
## Monitor Verdict
| Field | Value |
|---|---|
| **Prior UAS still valid** | [YES / WEAKENED / INVALIDATED] |
| **Detail** | [If WEAKENED: which element dropped. If INVALIDATED: which assumption broke it] |
| **New threat identified** | [one sentence — delta apex predator's core attack, or "none"] |
| **Recommended action** | [CONTINUE / PATCH / RE-BATTLE] |
Decision logic:
- CONTINUE — All new assumptions survived. Prior UAS holds. No action needed.
- PATCH — One or more new assumptions are vulnerable but fixable. Provide the specific patch:
RECOMMENDED PATCH: [concrete change to the idea that neutralizes the new threat]
- RE-BATTLE — The change fundamentally undermines the prior battle results. The idea has shifted enough that a full
food-chain-ideationsession is needed with the updated idea.
Step 5 — Updated Battle Log
APPEND to the prior Battle Log. Never overwrite it — the history matters.
## Battle Log Update
Append to the prior Battle Log. Never overwrite.
> **Date:** [current date]
> **Type:** Monitor battle
> **Change tested:** [what changed — one line]
> **New assumptions tested:** [count]
> **Delta apex predator:** [animal name, or "prior apex holds" if no new apex emerged]
> **New patches applied:** [list, or "none needed"]
> **UAS status:** [VALID / WEAKENED / INVALIDATED]
> **Recommended action:** [CONTINUE / PATCH / RE-BATTLE]
---
[Full battle log history preserved above this line]
If the user has an Action Log from apex-to-action, also note:
Action Log impact: [which actions from the prior log are affected by this change, if any]
Speed Guidelines
This skill should complete in under 5 minutes of interaction. If you find yourself going deeper than 2 rounds or selecting more than 3 animals, you are overscoping. Stop and recommend a full food-chain-ideation re-battle instead.