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Cocos gray screen debug flow

Skill ChrisLamDev/cocos-creator-debug-skills/skills/cocos-gray-screen-debug-flow

17 executable AI agent skills for Cocos Creator 3.x debugging

Install
npx -y skills add ChrisLamDev/cocos-creator-debug-skills --skill cocos-gray-screen-debug-flow

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Use when Cocos Creator 3.x shows gray or black screen in Preview mode.

SKILL.md

1.6 KB, 355 tokens by cl100k_base, as published. Nobody here has run it

Cocos Creator 3.x Gray/Black Screen Debug Flow

Use when Cocos Creator Preview or WeChat DevTools shows a completely gray/black/blue screen with no visible UI, even though the scene loads successfully.

Step 1: Check Symptom Type

Turn on Show FPS in Preview toolbar.

Case A: FPS = 60, Draw Call = 0, Game Logic = 0ms

Root cause: Engine runs but script components aren't executing. See references/case-a-script-failure.md.

Case B: FPS = 0 or extremely low

Root cause: Engine or rendering pipeline failure. See references/case-b-render-failure.md.

Step 2: Run Scene Integrity Check

python3 -c "import json; data=json.load(open('assets/scenes/MainScene.scene')); print(f'Objects: {len(data)}'); [print(f'  [{i}] {o.get(\"__type__\",\"\")[:40]}', o.get('_name','')) for i,o in enumerate(data)]"

Step 3: Quick Fixes (try in order)

  1. Quit Cocos Creator (Don't Save) and reopen — clears stale cache
  2. Manually re-create Canvas node — right-click Hierarchy → Create → UI → Canvas, add BootEntry
  3. Check Scene JSON for dead UUID references — see references/uuid-debug.md
  4. Check Camera._near > 0 in scene JSON
  5. Set gfx-webgl2: true in engine.json (macOS M1)

See references/full-debug-flow.md for complete detailed steps.

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