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Svg add primitive

Skill ChanMeng666/svg-animation-studio/.claude/skills/svg-add-primitive

A composable SVG animation system driven by Claude Code. Describe an animation in natural language; get a production-ready .svg file. 25 motion/shape/filter primitives, 4 skills, 3 subagents, snapshot-tested, Next.js preview.

Install
npx -y skills add ChanMeng666/svg-animation-studio --skill svg-add-primitive

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Add a new reusable motion / shape / filter primitive to lib/primitives/ with safety: JSDoc + sensible defaults + at least one consuming preset + passing snapshot tests + updated docs/lib-api.md + CLAUDE.md index. Use this only when /svg-animate has flagged a missing capability or when the user explicitly asks to "add a primitive", "extend the lib", "teach the system to <verb>", or "I need a new <motion / filter / shape> for ...". This is the only sanctioned path for growing lib/primitives/; do not edit those files directly.

SKILL.md

6.2 KB, as published. Nobody here has run it

You are extending the system's vocabulary. A new primitive is a long-term commitment — once shipped, presets will depend on it. Your job is to ship it correctly the first time, not to ship it fast.

What was passed in

$ARGUMENTS is the primitive's category-qualified name (e.g., motion.createOrbit, shapes.createStar, filters.createTurbulence). If the argument is missing or unparseable, stop and ask the calling thread to clarify with format <category>.<name>.

Why this skill exists

Without a gatekept extension path, lib/primitives/ quickly accumulates inconsistent signatures, undocumented functions, and primitives used by no one. The discipline below is what makes the library compound rather than sprawl. See D:\github_repository\svg-animation-studio\docs\extension-protocol.md for the rationale.

Step 1 — Read the existing category

Before adding to lib/primitives/<category>.js, read the whole file. Match:

  • Naming: create<Verb> for actions (createJump), create<Noun> for static elements (createMusicalNote).
  • Return shape:
    • motion.*{ css: string, className: string }
    • shapes.* → raw SVG element string
    • filters.*<filter> element string
  • Opts pattern: single opts = {} object; destructure with defaults at the top; never positional args.
  • ID generation: motion.* uses uniqueId(prefix) and includes the className in the keyframe name to avoid collisions. shapes.* and filters.* accept id from the caller.
  • Counter reset: not your concern — the preset's compose() calls motion.resetIdCounter() at start.

Step 2 — Write the function

Add the new function to lib/primitives/<category>.js and to its module.exports. Include a 1-line JSDoc above the function explaining what motion / shape / filter it produces and what the key params control. Do not pad the JSDoc with @param lines for every option — the lib-api.md table is the contract for that.

Example skeleton (motion):

/** Orbital sweep: an element traces a circle around a center point. */
function createOrbit(opts = {}) {
  const {
    duration = '4s', easing = 'linear',
    radius = 20, centerX = 0, centerY = 0,
    direction = 'cw'
  } = opts;
  const cls = uniqueId('cv-orbit');
  const kf = `kf-${cls}`;
  const sign = direction === 'cw' ? 1 : -1;
  const css = `.${cls} {
  animation: ${kf} ${duration} ${cssEasing[easing]} infinite;
  transform-origin: ${centerX}px ${centerY}px;
}
@keyframes ${kf} {
  0%   { transform: rotate(0deg) translateX(${radius}px) rotate(0deg); }
  100% { transform: rotate(${sign * 360}deg) translateX(${radius}px) rotate(${-sign * 360}deg); }
}`;
  return { css, className: cls };
}

Step 3 — Use it from at least one preset

A primitive that no preset uses is unverified vocabulary. Pick an existing preset that legitimately needs the new primitive, OR — if the user is adding the primitive for a brand-new animation — make sure they're about to write that preset.

If no preset will use it within this session, stop and report:

Need primitive <name> but no consuming preset is being built. Either wait until building one needs it, or write a placeholder preset that demonstrates the primitive (recommended: name it <name>-demo).

Step 4 — Run snapshots

npm test

Three outcomes:

  • All pass → great. Move to step 5.
  • A previously-passing snapshot now differs → you changed a primitive signature used elsewhere, or the export order in module.exports shifted something. Re-examine your diff. If the change is intentional, run npm run snapshot:update AND in your final report flag every affected preset so the caller does a visual recheck.
  • A test errors out (not just snapshot mismatch) → you broke an import. Fix before proceeding.

Step 5 — Document

Two files MUST be updated:

  1. docs/lib-api.md — add an H3 section under the right category with:

    • one-paragraph description
    • opts table (option / type / default)
    • the consuming preset(s)
    • source line range if reverse-engineered from a seed SVG
  2. CLAUDE.md — add a one-line entry under lib/primitives/<category>.js in the "lib API index" section. Format: - \createOrbit` — orbital sweep around a center point`

Increment the count in CLAUDE.md (e.g., "(10)" → "(11)").

Step 6 — Report

Return a one-block report. Keep it short.

EXTENDED: motion.createOrbit
Signature: createOrbit({ duration, easing, radius, centerX, centerY, direction })
Used by: <preset slug>
Tests: <pass | updated snapshots: list>
Docs: docs/lib-api.md, CLAUDE.md

What you must NOT do

  • ❌ Edit lib/primitives/*.js for any reason other than this skill.
  • ❌ Add a primitive with no consuming preset.
  • ❌ Skip the docs update — undocumented primitives become invisible to future sessions and rot quickly.
  • ❌ Use positional args. The convention is one opts object.
  • ❌ Forget module.exports — the function exists in memory but no one can use it.
  • ❌ Run npm run snapshot:update without explicit reason. Snapshots that silently change are bug seeds.

When the primitive doesn't fit any category

If motion, shapes, filters doesn't seem right — stop and propose a new category. This is rare (we've seen easing cover one edge case). Adding a fourth category is a design decision, not a routine extension. Ask the calling thread before proceeding.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.