Using cesiumjs skills
Curated agent skills for CesiumJS development.
npx -y skills add CesiumGS/cesiumjs-skills --skill using-cesiumjs-skillsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Use when starting any conversation involving CesiumJS development - provides orientation on available domain skills and how they activate
SKILL.md
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CesiumJS Skills Orientation
This plugin provides 14 domain skills covering CesiumJS v1.143 (~551 public symbols). Skills activate passively via description matching — no explicit invocation is required.
Available Skills
| Skill | Use when... |
|---|---|
cesiumjs-viewer-setup | Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe |
cesiumjs-camera | Positioning the camera, flyTo animations, constraining navigation, entity tracking |
cesiumjs-entities | Adding points/labels/models/polygons and segmented paths, loading GeoJSON/KML/CZML/GPX through DataSources |
cesiumjs-3d-tiles | Loading tilesets, compressed/CAD glTF content, MVT, metadata, voxels, point clouds, and clipping |
cesiumjs-imagery | Adding/swapping base map layers, configuring imagery providers, split-screen comparisons |
cesiumjs-terrain-environment | Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas |
cesiumjs-primitives | Performance-critical static geometry, custom shapes, batching, BufferPrimitive collections, GeoJsonPrimitive |
cesiumjs-materials-shaders | Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping |
cesiumjs-custom-shader | Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; reading feature IDs or structural metadata inside a shader |
cesiumjs-time-properties | Time-dynamic attributes, simulation clocks, interpolation, and interval/sampled path materials |
cesiumjs-spatial-math | Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections |
cesiumjs-interaction | User clicks on the globe, multi-modifier input actions, entity/feature selection, hover effects, drag interactions |
cesiumjs-models-particles | glTF/GLB loading, KHR meshopt compression, CAD display extensions, animations, and particles |
cesiumjs-core-utilities | HTTP requests via Resource, Color, Event, error handling, helper functions |
Cross-Domain Questions
When a question spans multiple domains, consult docs/DOMAINS.md — the definitive ownership map assigning every public CesiumJS class, function, and enum to exactly one skill.
Runtime Verification
Chrome DevTools MCP is available for browser-based iteration: console error checking, network inspection, screenshots, and Lighthouse audits.