agentsclimarketplace

Loop plan

Skill cbdreamer11/CB-loop-kit-claude-plugin/skills/loop-plan

A session-based working method for coding agents: plan in thin complete slices, build one at a time, verify by observing real behaviour, hand off cleanly. Skills + agents + 2 hooks for Claude Code.

Install
npx -y skills add cbdreamer11/CB-loop-kit-claude-plugin --skill loop-plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 13 days oldThe repository was created 13 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

The planning session. Turns a goal into an ordered list of thin complete slices, decides which role and model runs each following session, and writes it all to the plan file. Use at the start of an epic, before any code.

SKILL.md

3.1 KB, 692 tokens by cl100k_base, as published. Nobody here has run it

Plan the epic

This is the session that decides everything the cheaper sessions will do. It is worth spending real thinking here — but the thinking must land on disk, because a plan that only exists in this conversation dies with it.

1 · Get the goal straight first

Before planning how, state what this is for and what it has to actually achieve. If that is not clear, clarify it now — with the owner if it is a business decision, by reading the code if it is a technical one. A plan aimed at a fuzzy goal produces work that is complete and useless.

2 · Dispatch the expensive thinking

Send the planning work to the loop-planner agent (its model and effort are fixed in its own definition, so the quality of the plan does not depend on how this session happened to be launched). Give it: the goal, the relevant paths, and .loop/VERIFY.md.

If the epic has more than one plausible shape, dispatch two or three planners with different framings in a single message (for example: smallest-shippable-first, risk-first, user-first), then take the best and graft what is worth keeping from the others. Say which framing won and why.

For anything touching money, permissions, auth, or schema, run loop-council on the design before it becomes a slice.

3 · Write the plan to .loop/STATE.md

# Epic: <name>            Goal: <what it must actually achieve>

[ ] 1. <slice>
      non-negotiables: <what must be true to count as done>
      verify: BUILD + OBSERVE + DATA
      run: ./loop build          # session role that should execute it
[ ] 2. <slice>
      ...
Deliberately out of scope: <what and why>

Order the slices so each one is safe to stop after. Depth before breadth: one epic at a time, and nothing new opens until what is open is closed.

4 · Assign a role to each following session

Each slice carries the command that runs it. The roles exist because the work is not all the same shape:

RoleCommandWhat it is for
plan./loop plan "<goal>"this session — split, decide, do not code
build./loop buildimplement the next slice completely
verify./loop verifyrun the contract and judge honestly
close./loop closeadversarial audit, ledger, handoff

Be honest about the limit: a session cannot change its own model once it is running, and it cannot even read which model it is on. So a plan does not switch the next session — it hands over the exact command to launch it, and the expensive roles carry their model in their own agent definition so that quality survives a sloppy launch. If unattended runs are wanted, the same command goes in a scheduler.

5 · Close the planning session

Print the slice list, the first command to run, and what you left out. Do not start building — a planning session that starts coding stops planning.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.