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Testing skill behavior

Skill casioreview20-glitch/forge-os/skills-v2/stable/testing-skill-behavior

Use when prove that a skill changes agent behavior under realistic pressure rather than merely sounding persuasive, especially when was a failing baseline observed?.From its SKILL.md

Install
npx -y skills add casioreview20-glitch/forge-os --skill testing-skill-behavior

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 14 days oldThe repository was created 14 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 11 stars11 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

0.8 KB, 86 tokens by cl100k_base, as published. Nobody here has run it

Testing Skill Behavior

Core principle

Prove that a skill changes agent behavior under realistic pressure rather than merely sounding persuasive. Activate only when the typed entry conditions are present; stop rather than inventing a missing tool, decision, or proof.

When not to use

  • a runtime code bug unrelated to agent instructions
  • a reference document with no behavioral expectation

Load only the sections selected by the RoutePlan.

What ships with it: 6 files

10.1 KB alongside SKILL.md

Keep looking

Skills are one crate of 326,970. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.