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Aesthetic foundations

Skill caoxg/claude-skill-aesthetic-foundations/skills/aesthetic-foundations

A Claude Code skill that injects aesthetic principles from painting, photography, graphic design, and Eastern visual tradition into UI/design decisions.

Install
npx -y skills add caoxg/claude-skill-aesthetic-foundations --skill aesthetic-foundations

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Inject aesthetic principles from painting, photography, graphic design, and Eastern visual tradition into any visual/design decision. Use when reviewing UI/UX, making typography/color/layout/spacing choices, evaluating a screenshot, or when user asks "does this look good" / "how to improve this design" / "审美". Loads composition theory (rule of thirds, visual weight, leading lines), color theory (Munsell, Albers, Itten 7 contrasts), grid systems (Müller-Brockmann, 8pt), Gestalt hierarchy, ma/negative-space, and references masters (Vermeer, Mondrian, Rothko, Hopper, Sargent, Bresson, Avedon, Saul Leiter, 杉本博司, Rams, Vignelli, Tschichold, Saul Bass, 原研哉, 八大山人, 倪瓒). Not a web/CSS framework checklist — complements rather than replaces frontend-design.

The file declares its own license as MIT (see LICENSE). That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.4 KB, as published. Nobody here has run it

Aesthetic Foundations

这个 skill 在你接到视觉判断任务时, 先把审美词汇激活, 然后再开始评审或建议. 没有它的话默认会滑回"通用 web 风格": 圆角、Material 阴影、彩虹色 badge — 那不是审美, 那是肌肉记忆.


触发后第一件事

别立刻给答案. 先做一次 critique-protocol 7 步走:

  1. 三秒第一印象 — 眼睛先落在哪?
  2. 眯眼测试 — 层次还在吗?
  3. 灰度测试 — 转黑白还能不能用?
  4. 留白测试 — 空白是"意味" 还是"没填满"?
  5. 裁剪测试 — 能砍掉什么?
  6. 大师参照 — 哪条原则被违反 / 被尊重?
  7. 改动清单 — 3-5 个具体动作, 不要"再干净一点"

详见 critique-protocol.md.


加载哪些 reference (按主题)

任务必看
布局 / 构图references/composition.md + references/grid-and-rhythm.md
色彩references/color.md
字体 / 排印references/typography.md
信息层级references/visual-hierarchy.md
空 / 留白references/ma-and-negative-space.md

加载哪些 master (按情境)

情境看谁
光与窗 / 单光源场景Vermeer (painters.md)
平衡 + 非对称Mondrian, Bada Shanren (painters.md / 中式审美.md)
用色块情绪Rothko (painters.md)
决定性瞬间 / 几何瞬间布列松 (photographers.md)
隔离主体 / 极简肖像Avedon (photographers.md)
工业克制 / 功能美Dieter Rams (designers.md)
网格 + 极少字体Vignelli (designers.md)
留白 / 东方极简原研哉 + 中式审美.md
中式语境 / 项目用中文masters/中式审美.md 优先于 Bauhaus

不变量 (别忘了)

  • 审美不是规则集 — 是张力. 三分法 vs 居中, 网格 vs 破格, 都对, 看情境.
  • 先看后说 — 任何"建议"前必须先描述眼睛实际看到的 (眼动 / 焦点 / 层次), 不要直接跳到 "建议把 padding 加到 16px".
  • 不要逃进 hex — "把 ink3 改成 ink2" 是 token 操作, 不是设计判断. 判断是: "这里需要更弱的灰让标题更突出".
  • 数量级而非数值 — "留白翻倍" 比 "padding 24→48" 更靠近设计语言. 像素是结果, 不是输入.
  • 不与 frontend-design 抢活 — 那个 skill 管"web UI 是否符合工程规范". 这个 skill 管"为什么这样组合好看".

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.