Blender mcp
Skill braxtonROSE4/zorro-agent/optional-skills/creative/blender-mcp
Control Blender directly from Zorro via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.From its SKILL.md
npx -y skills add braxtonROSE4/zorro-agent --skill blender-mcpAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
4.0 KB, 897 tokens by cl100k_base, as published. Nobody here has run it
Blender MCP
Control a running Blender instance from Zorro via socket on TCP port 9876.
Setup (one-time)
1. Install the Blender addon
curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
In Blender: Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py Enable "Interface: Blender MCP"
2. Start the socket server in Blender
Press N in Blender viewport to open sidebar. Find "BlenderMCP" tab and click "Start Server".
3. Verify connection
nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
Protocol
Plain UTF-8 JSON over TCP -- no length prefix.
Send: {"type": "<command>", "params": {<kwargs>}} Receive: {"status": "success", "result": <value>} {"status": "error", "message": "<reason>"}
Available Commands
| type | params | description |
|---|---|---|
| execute_code | code (str) | Run arbitrary bpy Python code |
| get_scene_info | (none) | List all objects in scene |
| get_object_info | object_name (str) | Details on a specific object |
| get_viewport_screenshot | (none) | Screenshot of current viewport |
Python Helper
Use this inside execute_code tool calls:
import socket, json
def blender_exec(code: str, host="localhost", port=9876, timeout=15):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.settimeout(timeout)
payload = json.dumps({"type": "execute_code", "params": {"code": code}})
s.sendall(payload.encode("utf-8"))
buf = b""
while True:
try:
chunk = s.recv(4096)
if not chunk:
break
buf += chunk
try:
json.loads(buf.decode("utf-8"))
break
except json.JSONDecodeError:
continue
except socket.timeout:
break
s.close()
return json.loads(buf.decode("utf-8"))
Common bpy Patterns
Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
Add mesh objects
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
Create and assign material
mat = bpy.data.materials.new(name="MyMat")
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
obj.data.materials.append(mat)
Keyframe animation
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
obj.location = (0, 0, 3)
obj.keyframe_insert(data_path="location", frame=60)
Render to file
bpy.context.scene.render.filepath = "/tmp/render.png"
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.render.render(write_still=True)
Pitfalls
- Must check socket is open before running (nc -z localhost 9876)
- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
- Render output path must be absolute (/tmp/...) not relative
- shade_smooth() requires object to be selected and in object mode
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.