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Commit

Skill BjornMelin/dev-skills/skills/commit

AgentSkills library: reusable skills for AI coding agents (AI SDK, Codex, LangGraph, Supabase, Docker, Vitest, pytest, Streamlit, Zod).

Install
npx -y skills add BjornMelin/dev-skills --skill commit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Stage + commit changes in semantic + reviewablegroups. Use when user wants to commit changes, organize commits, or clean up a branch before pushing.

SKILL.md

1.1 KB, 192 tokens by cl100k_base, as published. Nobody here has run it

  1. git status --short first; scope to files from current task or explicit user request.
  2. Leave unrelated dirty files alone unless user explicitly asks for a whole-tree commit.
  3. Mixed tree: inspect diffs before staging; keep staged set one semantic change.
  4. Stage by purpose, not git add ., unless whole task one coherent change.
  5. Default one scoped conventional commit when task cohesive. Split only for clearly separate semantic groups. Optimize for reviewability.
  6. Multiple commits: prefer order feat, fix, test, docs, refactor, chore.
  7. Short scoped conventional messages; match what changed.
  8. Each commit minimal, reviewable, one change type.
  9. Between groups: git status -sb; confirm next commit has only intended files.
  10. Ask before staging unrelated user changes, unfamiliar generated churn, or ambiguous dirty tree that makes ownership ambiguous.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.