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Ss score

Skill bitjaru/styleseed/engine/.claude/skills/ss-score

Open-source design-method engine for Claude Code, Codex & Cursor. Gives coding agents fixed design judgment—not one fixed aesthetic—then selects or derives the right grammar from references, locks project decisions, and verifies UI, carousels, decks & docs. 20 skills · MIT.

Install
npx -y skills add bitjaru/styleseed --skill ss-score

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Score a visual artifact's implementation quality 0-100 against its composed StyleSeed rule set — category breakdown, evidence, and prioritized fixes.

SKILL.md

9.7 KB, as published. Nobody here has run it

Design Score

/ss-review tells you what's wrong. /ss-score tells you how good it is overall and what to fix first — a single number plus a category breakdown, so you can track UI quality like you track test coverage.

When NOT to use

  • For a quick pass/fail before committing → use /ss-lint
  • For a full prose audit with fixes → use /ss-review
  • For logic/config with no visual artifact — scoring is meaningless

Step 0 — Resolve the effective rule set

Before scoring, read PRODUCT-PRINCIPLES.md, RULESETS.md, ADAPTERS.md, PRESETS.md, and STYLESEED.md. If the lock selects reference:<slug>, read its project-local RULESET.md and evidence/checks.

Score in authority order: core invariants first, then the exact output grammar, domain/page, optional aesthetic profile, and bounded lock values. The lock cannot waive an invariant. Unknown values fall back to the nearest built-in grammar; do not invent an exception.

The output must name the effective rule set, for example:

Rule set: operations-console × SaaS × dashboard × swiss

What to score

Score the file (or each file in a directory) on eight weighted categories that map to the design language. Total = 100.

CategoryWeightReads from
Color discipline16DESIGN-LANGUAGE §1, §18, §72 + VISUAL-CRAFT §C4
Hierarchy & typography16§2, §3, §4, §16 + Font Size table + VISUAL-CRAFT §C2
Layout & rhythm12§13, §14, §15, §61 + VISUAL-CRAFT §C1
Cards & elevation10§7, §8, §12, §1 + VISUAL-CRAFT §C3
States & a11y18§11, §70, §71, §72 + VISUAL-CRAFT §C3
Motion & interaction6§24, §59 + engine/motion
Coherence12VISUAL-CRAFT §C0 (one choice per axis)
Distinctiveness10Golden Rules 14–16 + VISUAL-CRAFT §CC-9b (not generic/default/template)

How to score each category

For each category, start at full marks and subtract for violations you find by reading the code. Be specific and evidence-based — cite the line.

Color discipline (16) — deduct for: accidental #000/text-black outside a profile or grammar contract that explicitly uses hard black structurally (−4 each, cap −8); competing decorative emphasis hues (−5); emoji used as UI icons (−5); a normal/OK/"보통" state shown in a status color instead of neutral grey (−4); status color on most/every row (no severity hierarchy) (−4); decorative hues (gold stars, rainbow category dots) instead of accent/grey (−3); hardcoded hex where a semantic token exists (−2 each, cap −6); status conveyed by color alone (−4); the unlocked default indigo (#5E6AD2/#4F46E5) used as the accent instead of a chosen domain-fit color (−4).

Distinctiveness (10) — a coherent screen can still read "AI-generated." Deduct for: the icon-chip cliché — a generic Lucide line-icon in an identical pale-tinted rounded-square, repeated for every feature/step (−4, §CC-9b); the StyleSeed demo layout copied verbatim (hero+chat / 3-step / feature-grid / pricing) with no product-specific identity (−4); no focal point — an all-even grid of same-weight, centered, evenly-spaced cards (−3); the hero shows a stock/placeholder visual instead of this product (−3); the escape hatch as a new uniform (§CC-9c) — ghost 01/02/03 index numbers on every section, or identical uppercase-overline + big-number cards repeated with no variation (−2); distinctive-but-dated (§CC-9d) — full beige/paper page base, serif body text on a product surface, dark-heavy blocks that read "brochure" not "2026 product" (−3). Cap −10.

Hierarchy & typography (16) — deduct for: number/unit not ~2:1 (−4); font sizes off the Font Size table / text-[var(--…)] for size (−5); everything the same weight, no clear primary (−5); cramped or wrong line-height on body (−3); body < 16px on a desktop/web B2B surface (tight mobile scale on a wide screen) (−4 — but dense-data chrome is exempt: chart ticks, mono SHAs/timestamps, table metadata at 12–13px are correct; and dashboard app-chrome h1 at 22–24px is correct, not a violation of the marketing 40–56px headline scale).

Layout & rhythm (12) — deduct for: grouping that contradicts the selected grammar (−6): operations-console needs explicit functional groups, while editorial-reading should not be forced into cards; arbitrary off-scale spacing (−3); same section type repeated without purpose (−4); no discernible proximity rhythm (−3).

Cards & elevation (10) — deduct for mixed or task-inappropriate surface language. Hairlines, flat grouping, tonal ramps, or restrained shadows are valid only when the selected grammar/profile uses them coherently. Deduct mixed border/shadow languages (−4), visibly heavy or directionally inconsistent shadows (−4), or missing group/surface separation where the grammar requires it (−5).

States & a11y (18) — deduct for: missing empty/loading/error state on a data surface (−5 each, cap −10 — a static mockup or marketing landing with NO data surface is N/A: skip these deductions, don't fail the category); contrast below 4.5:1 body / 3:1 large (−6); touch target < 44px on a touch surface (pointer-first desktop controls at 36–40px are fine) (−4); no visible focus / outline:none (−5); icon-only control without aria-label (−3).

Motion & interaction (6) — deduct for: random/ad-hoc fades instead of a named seed/keyword (−3); motion that delays content or blocks an action (−4); no prefers-reduced-motion handling on custom motion (−3). Scroll-linked/parallax/3D/animated- gradient is SURFACE-DEPENDENT (§43): on an app/dashboard/data/form surface it's forbidden (−5); on a marketing/landing/brand page it's ALLOWED (the Cinematic tier) — there, do NOT deduct for scroll-linked reveals, pinned sections, 3D hero, or animated backgrounds; only deduct for scroll-JACKING (hijacking scroll / trapping) (−5), motion that hides content until scroll or delays the headline/CTA (−4), or a missing prefers-reduced-motion fallback (−3). Judge by page type first, then score.

Coherence (12) — the "one choice per axis" laws (VISUAL-CRAFT §C0). Deduct for each axis that is mixed rather than unified across the file: mixed radius personalities, e.g. sharp panel + pill buttons (−5); two+ competing accent hues used for emphasis (−4); mixed shadow languages / light directions (−3); mixed icon families, fill modes, or stroke weights (−3); same radius on a nested element instead of inner = outer − padding (−2); inconsistent control heights for buttons/inputs (−2). This is the category that most predicts "looks AI-generated" — weight evidence of system-wide consistency, not per-component prettiness.

Clamp each category at 0. Sum to a total.

Output format

## Design Score: 70 / 100   (src/app/Dashboard.tsx)
Rule set: operations-console × product-ui × SaaS × dashboard × swiss

████████████████░░░░░░  C-

Color discipline      11/16   ▓▓▓░  competing orange+blue emphasis hues (l.28-34)
Hierarchy & typography 13/16  ▓▓▓▓  number/unit 1:1 on hero (l.18)
Layout & rhythm         9/12  ▓▓▓░  two identical KPI rows (l.22-31)
Cards & elevation       8/10  ▓▓░░  mixed border + floating-shadow language (l.22)
States & a11y          11/18  ▓▓░░  no empty/loading state; focus ring missing (l.55)
Motion & interaction    4/6   ▓▓▓░  default fade, not a named seed
Coherence               6/12  ▓▓░░  sharp cards (l.22) + pill buttons (l.48); 3 accent hues (§C0)
Distinctiveness          8/10  ▓▓▓░  all-even KPI grid weakens the operational focal panel

### Fix first (highest score gain)
1. Add empty + loading states to the orders list       → +7 states (§71)
2. Unify radius (pick soft 8-12px) + collapse to one accent → +9 coherence+color (§C0, §2)
3. Drop the 1px borders, use tone + ≤8% shadow         → +4 cards  (§7)

Re-score after: ~92 / 100.

Use letter bands: 90+ A · 80-89 B · 70-79 C · 60-69 D · <60 F.

Gate mode (use this as the Quality Gate before showing the user UI)

The Quality Gate (CLAUDE.md / AGENTS.md) is /ss-score run as a loop, not a one-off:

  1. Score the just-generated UI.
  2. If < 80, apply the "fix first" list (use /ss-review to make the edits), then re-score.
  3. Repeat up to ~3×, or until ≥ 80.
  4. Present the UI with the final score and a one-line "fixed: …".

The pass bar is a floor, not a ceiling — get to ≥ 80 and stop; don't chase 100. The point is that no first-draft, obviously-incoherent UI reaches the user. Especially never ship below 80 with a rainbow status list, emoji icons, two accents, or missing states — those are the exact tells the gate exists to catch.

Rules

  • Read the file — score from real evidence (line numbers), never guess.
  • Order the "fix first" list by score gain, not by severity alone — the goal is the fastest path to a better number.
  • For a directory, print a one-line score per file, then the lowest-scoring file's full breakdown.
  • Don't auto-edit in plain scoring. /ss-score measures; /ss-review and /ss-motion fix. In Gate mode (above) you do fix-and-re-score until the floor is met.
  • As a gate, ≥ 80 is a floor before showing the user — but don't over-polish: chasing 95→100 to delay shipping is worse than shipping a clean 85.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.