Ss feedback
Open-source design-method engine for Claude Code, Codex & Cursor. Gives coding agents fixed design judgment—not one fixed aesthetic—then selects or derives the right grammar from references, locks project decisions, and verifies UI, carousels, decks & docs. 20 skills · MIT.
npx -y skills add bitjaru/styleseed --skill ss-feedbackAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
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Add appropriate user feedback states (loading, success, error, empty) to a component or page
SKILL.md
3.2 KB, as published. Nobody here has run it
UX Feedback States Generator
When NOT to use
- For only the words inside a state → use
/ss-copy - For accessibility issues in existing states → use
/ss-a11y - For brand-new component creation → use
/ss-component - For analytics or error-logging plumbing — UI presentation only
Target: $ARGUMENTS
Instructions
-
Read the target file and identify all data-dependent areas.
-
Read the design language reference:
DESIGN-LANGUAGE.mdsections on Loading States (Skeleton), Empty States, Error States
-
For each data-dependent area, implement ALL 4 states:
State 1: Loading (Skeleton)
// Skeleton must match the final layout shape
<div className="bg-card rounded-2xl p-6 shadow-[var(--shadow-card)]">
<div className="flex items-center gap-2 mb-3">
<div className="size-7 bg-surface-muted rounded-lg animate-pulse" />
<div className="h-3 w-16 bg-surface-muted rounded animate-pulse" />
</div>
<div className="h-9 w-24 bg-surface-muted rounded-lg animate-pulse mb-3" />
<div className="h-3 w-12 bg-surface-muted rounded animate-pulse" />
</div>
Rules:
- Show skeleton for 300ms minimum (prevent flash)
- Delay skeleton display by 300ms (fast loads skip skeleton entirely)
- Use
animate-pulse(1.5s cycle) - Match skeleton shapes to real content dimensions
- Never use spinners inside cards
State 2: Empty (Zero Data)
<EmptyState
icon={PackageIcon}
title="No activity yet"
description="Create your first project to get started."
action={<Button>Create Project</Button>}
/>
Rules:
- Center-aligned in the card
- Icon: 32px,
text-text-tertiary - Title: 14px,
text-text-secondary - Always suggest a next action
- Zero values show as "0" (don't hide or dash)
State 3: Error (Load Failed)
<div className="flex flex-col items-center justify-center py-8 text-center">
<AlertCircle className="size-8 text-destructive mb-3" />
<p className="text-[14px] text-text-secondary mb-4">Couldn't load the data</p>
<Button variant="brandGhost" size="sm" onClick={retry}>Try again</Button>
</div>
Rules:
- Partial failure: only affected card shows error, rest loads normally
- Full page failure: full-screen EmptyState with retry
- Error message: plain language, blame the system
- Always provide retry button
State 4: Success (Action Feedback)
// Toast notification for action confirmations
toast("Changes saved")
// With undo for destructive actions
toast("Item deleted", { action: { label: "Undo", onClick: handleUndo } })
Rules:
- Info toast: 3s display
- Action toast (with undo): 5s display
- Toast position: above BottomNav
- One toast at a time (new replaces old)
- Implementation pattern:
function DataCard({ data, isLoading, error }) {
if (isLoading) return <DataCardSkeleton />
if (error) return <DataCardError onRetry={refetch} />
if (!data || data.length === 0) return <DataCardEmpty />
return <DataCardContent data={data} />
}
- Check
prefers-reduced-motion— disableanimate-pulsewhen reduced motion is preferred.