Cognitive designer
Skill Biolytics-AI/rhetoric-engine/skills/cognitive-designer
Biolytics Rhetoric Engine: a staged presentation cognition pipeline for user-led slide creation
npx -y skills add Biolytics-AI/rhetoric-engine --skill cognitive-designerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Use after an approved slide thesis map to apply attention, multimedia learning, accessibility, hierarchy, contrast, reading order, and slide grammar before or alongside visual reasoning.
SKILL.md
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Cognitive Designer
Design slide cognition so the audience can perceive, understand, and remember each thesis. Run after slide-thesis-mapper and before or alongside visual-reasoner.
Inputs
- Approved intent brief, insight artifact, argument spine, and slide thesis map.
- Audience accessibility needs, medium, room, screen, and time constraints.
- Draft slide content, visual plan, evidence choices, or existing deck when available.
- Brand, style, or format constraints that affect legibility and emphasis.
Outputs
Return a Cognitive Design QC with:
design_qc_report: per-slide attention, load, reading order, contrast, and slide grammar notes.accessibility_fixes: required fixes for contrast, text size, alt text needs, color dependence, and reading sequence.hierarchy_decisions: primary focal point, secondary support, grouping, and progressive reveal decisions.cognitive_risk_notes: overload, ambiguity, split attention, weak signal, or memorability risks.
Workflow
- Confirm every reviewed slide has a clear thesis from the approved slide thesis map.
- Assign one primary attention target per slide and subordinate all other elements to it.
- Apply multimedia learning: pair words and visuals deliberately, remove redundancy, and keep related elements close.
- Reduce cognitive load by chunking, sequencing, and removing nonessential marks or copy.
- Check reading order across titles, labels, visuals, evidence, annotations, and speaker flow.
- Strengthen hierarchy with size, position, grouping, contrast, whitespace, and emphasis.
- Check accessibility for contrast, color-only meaning, text density, legibility, alt text needs, and keyboard or screen-reader order when relevant.
- Record risks and fixes without inventing new claims, evidence, or renderer-specific implementation requirements.
Evaluation Checks
- Each slide communicates one thesis before details compete for attention.
- Visual and verbal channels reinforce the same idea instead of duplicating noise.
- Reading order matches the audience's reasoning path.
- Contrast, scale, and grouping make hierarchy obvious.
- Accessibility fixes are explicit and actionable.
- Slide grammar supports the argument spine and does not create new claims.
Failure Modes
- Polishing style while the thesis remains unclear.
- Adding emphasis everywhere and destroying hierarchy.
- Treating accessibility as optional or cosmetic.
- Creating decorative complexity that increases cognitive load.
- Reordering information against the argument logic.
- Making renderer-specific production demands.
Next Route
- If hierarchy, reading order, accessibility, density, or attention risks are unresolved: stay in
cognitive-designer. - If a slide thesis is unclear or overloaded: return to
slide-thesis-mapperorcontent-distillerbefore visual or deck work. - If cognitive design is complete and visual form choices are still needed: load
visual-reasoner. - If cognitive design is complete and proof support is still unresolved: load
evidence-curator. - If cognitive design, visual reasoning, evidence, and content fit are sufficient: load
deck-compiler. - This artifact feeds the whole presentation by preserving what each slide is supposed to make the audience notice, understand, compare, and remember.
Handoff
Handoff Cognitive Design QC to visual-reasoner, evidence curation, or deck compilation. Include unresolved cognitive risks and accessibility fixes so downstream work preserves hierarchy, contrast, reading order, and slide grammar.