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Plan

Skill bingelp/skills/skills/plan

A personal Claude Code skills library built around one deliberate, gated workflow: /spec → /plan → /build → /test → /review → /ship

Install
npx -y skills add bingelp/skills --skill plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Turns an approved spec into a technical plan and task breakdown. Only runs when the user explicitly types /plan.

SKILL.md

5.4 KB, as published. Nobody here has run it

Plan

Overview

Turn spec.md into a concrete technical approach and an atomic task list. The plan is where architectural decisions get made and reviewed — before code, not during.

When to Use

Explicit invocation only (/plan). Requires an existing specs/<slug>/spec.md.

Don't bother for: trivial changes where /spec was already skipped — go straight to /build.

Where artifacts live

Every specs/<slug>/… path below resolves under the repo's shared git dir, not the working tree:

SPECS="$(git rev-parse --path-format=absolute --git-common-dir)/specs"   # e.g. …/.git/specs

Storing artifacts there keeps them visible across every session and worktree — including the background-isolated steps Claude Code may switch into automatically — while making them impossible to accidentally commit. Outside a git repo, fall back to ./specs.

Process

  1. Find specs/<slug>/spec.md. If no slug is obvious from context, ask which feature this is for. If spec.md doesn't exist, stop and tell the user to run /spec first. Read CONTEXT.md (or CONTEXT-MAP.md) if it exists so the plan's vocabulary matches the project's.
  2. Read the spec's requirements and acceptance criteria. Explore the codebase for existing utilities, patterns, and files this will touch — reuse over rewriting.
  3. For any architectural fork (more than one reasonable way to build this), interview the user about it one decision at a time using the grilling skill rather than silently picking one. If confidence is still low after interview, run prototype to de-risk the decision before locking the plan. For UI-bearing features this includes visual style — theme, color palette, typography — if spec.md didn't already pin it down: don't silently reach for a stock framework theme (e.g. default Material 3) just because it's the path of least resistance, especially when reference screenshots exist that were never actually asked about beyond layout.
  4. Write specs/<slug>/plan.md:
    • Approach — the technical strategy, in plain language
    • Files/modules touched — with brief reasoning
    • Key decisions & trade-offs — anything non-obvious, alternatives you rejected and why
  5. For each key decision, apply the domain-modeling skill's ADR test (hard to reverse + surprising without context + real trade-off). If all three hold, record it as an ADR rather than only noting it in plan.mdplan.md is feature-scoped and disposable, ADRs are permanent project memory.
  6. Write specs/<slug>/tasks.md as a checklist of atomic, independently-verifiable tasks (thin vertical slices, not "write all the models" then "write all the views"), each numbered sequentially (1., 2., ...) — /build uses that number to name the task's note file (specs/<slug>/tasks/NN-slug.md, see build/SKILL.md). Each task should be small enough to implement and verify in one sitting. A task may carry an optional trailing `[model: X]` inline-code tag to hint which model /build's orchestrator should dispatch that task's subagent with (e.g. a task needing deeper reasoning might warrant `[model: opus]`); a task with no tag defaults to the orchestrator's own model (sonnet). Only add the tag when there's a concrete reason — most tasks should have none.
  7. If you're revising an existing plan.md (rather than writing it the first time), reconcile downstream per where/RECONCILE.md: a changed approach or key decision means the tasks.md derived from it, and any build already done against the old approach, may no longer be valid — update tasks and flag already-built work that needs revisiting. Prefer appending new tasks at the end or renumbering only the affected range; if a renumber does shift an already-built task's number, rename its note file under specs/<slug>/tasks/ to match so the pointer in tasks.md still resolves. And if the reason you're re-planning is that the spec changed, reconcile from there first — don't patch the plan around a spec you haven't caught up to.
  8. Show the user both files (and any new ADRs). If this session is still worktree-isolated, ask the user whether to keep or remove the worktree before finishing, per docs/worktrees.md. Stop. Tell them: "Review this, and run /build once you're happy with it."

Red Flags

  • Skipping straight to task-writing without an Approach section — the plan needs a narrative, not just a checklist.
  • Tasks that bundle multiple unrelated changes — split them.
  • Introducing a new dependency or pattern not justified by the spec — flag it as a decision, don't silently do it.
  • Defaulting to a stock theme/style for a UI-bearing feature without confirming it with the user, particularly when reference screenshots or mockups exist and weren't asked about beyond layout.
  • Making a hard-to-reverse architectural call without offering an ADR, or writing an ADR for something trivial or easily reversed — see domain-modeling's three-part test.
  • Revising plan.md without reconciling the tasks.md and already-built work derived from the old approach — see where/RECONCILE.md.
  • Sprinkling `[model: X]` hints onto tasks without a concrete reason — most tasks should have none.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.