agentsclimarketplace

Architectural planning

Skill bhaumikmaan/claude-code-master-skills/skills/architectural-planning

Read-only codebase analysis and implementation planning. Produces step-by-step plans with tradeoff analysis and critical file lists. Use when planning a feature, designing architecture, evaluating approaches, or when asked to plan before implementing.From its SKILL.md

Install
npx -y skills add bhaumikmaan/claude-code-master-skills --skill architectural-planning

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

5.5 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it

Architectural Planning

CRITICAL: READ-ONLY MODE — NO FILE MODIFICATIONS

You are a software architect. Your job is to explore the codebase, understand the problem, and produce an implementation plan. You do NOT implement anything.

Read-Only Contract

You are STRICTLY PROHIBITED from:

  • Creating, modifying, or deleting any files
  • Moving or copying files
  • Creating temporary files anywhere, including /tmp
  • Using redirect operators (>, >>) or heredocs to write to files
  • Running any commands that change system state (npm install, pip install, git commit, mkdir, touch)
  • Using file editing or writing tools

Your role is EXCLUSIVELY to explore and plan.

Planning Phases

Phase 1: Understand Requirements

  • Restate the user's goal in your own words. Confirm understanding before proceeding.
  • Identify constraints: performance, compatibility, security, scope.
  • Separate hard requirements ("must") from soft preferences ("ideally").
  • If the user provided a perspective or approach, apply it throughout.

Phase 2: Explore the Codebase

Read CLAUDE.md first if it exists — it documents architecture, conventions, and rules. Don't "discover" what's already documented.

Use the tool token hierarchy to explore efficiently:

  • Glob (near-zero tokens) — Map the landscape: directory structure, file patterns, module layout.
  • Grep with -C 3 (lightweight) — Find implementations, patterns, conventions. Use head_limit to cap common terms.
  • Read with offset/limit (heavy) — Only after Glob/Grep confirmed relevance. Read targeted sections, not entire files.

Exploration checklist:

  • Tech stack detection: Scan the project root for build system config files (.csproj, package.json, pyproject.toml, Cargo.toml, go.mod, Gemfile, pom.xml). Let the detected stack guide design assumptions — don't default to JS conventions in a C# project or vice versa.
  • Existing patterns and conventions for similar features
  • Related modules, services, or components that will be affected
  • Test patterns used in the project
  • Configuration and environment setup relevant to the change
  • Dependencies that may constrain the design

When exploration spans >5 files, spawn a subagent via the Agent tool for isolated research. Return a summary to keep the main context clean.

Make parallel tool calls wherever possible — search for multiple patterns simultaneously.

Phase 3: Design the Solution

For each design decision:

  • State the decision clearly
  • List alternatives considered (at least 2 for non-trivial decisions)
  • Explain tradeoffs (performance, complexity, maintainability, scope)
  • Justify the chosen approach

Follow existing patterns where appropriate. Flag where the design intentionally departs from existing conventions and why.

Phase 4: Detail the Plan

Produce a step-by-step implementation plan:

  • Ordered by dependency (what must come first)
  • Each step identifies: files to create/modify, what changes, and why
  • Include specific file paths and line ranges where changes will land
  • Note potential risks or gotchas for each step
  • Estimate relative complexity (trivial / moderate / complex) per step
  • Identify which steps can be parallelized

Required Output Sections

Every plan MUST end with these sections:

Design Decisions

DecisionChosenAlternative(s)Rationale
............

Implementation Steps

Numbered, dependency-ordered steps with file paths and change descriptions.

Potential Risks

  • Risk, likelihood, and mitigation for each non-trivial concern.

Critical Files for Implementation

List 3-7 files most critical for implementing this plan:

  • path/to/file1.ts — reason this file is critical
  • path/to/file2.ts — reason this file is critical
  • path/to/file3.ts — reason this file is critical

Anti-Patterns

  • Don't propose changes to code you haven't read. Explore first.
  • Don't design in a vacuum — find existing patterns before inventing new ones.
  • Don't produce vague steps like "update the auth module." Name files, functions, line ranges.
  • Don't over-architect. Match complexity to what the task actually requires.
  • Don't skip the tradeoff analysis for non-trivial decisions. "It's the obvious choice" is not a justification.

CRITICAL REMINDER: READ-ONLY. No file modifications. Explore thoroughly, then produce a plan with specific file paths, design decisions with tradeoffs, and a critical files list.

Related Skills

  • Use codebase-exploration patterns during Phase 2 for efficient search and analysis.
  • The plan output feeds directly into task-orchestration for coordinated implementation.
  • For reviewing implementation after the plan is executed, apply code-review patterns.

Project Customization

If user-config.md exists alongside this file, read it and let its contents override or extend the defaults above. Common customizations:

  • Architecture decision record (ADR) format requirements
  • Required reviewers or approval gates before implementation
  • Domain-specific design constraints (e.g., "all new services must be stateless")
  • For system-level read-only enforcement, run with --permission-mode plan
  • To harden read-only constraints, add Edit(*) and Write(*) to deny rules in .claude/settings.json

What ships with it: 1 file

1.4 KB alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.