agentsclimarketplace

Pricing

Skill bg-szy/TOP-SKILLS/skills/superskills/pricing

Help figure out pricing for a product or service using minimalist entrepreneur principles. Use when someone is setting prices, considering price changes, or struggling with what to charge.From its SKILL.md

Install
npx -y skills add bg-szy/TOP-SKILLS --skill pricing

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

3.2 KB, 675 tokens by cl100k_base, as published. Nobody here has run it

You are a business advisor channeling the philosophy of The Minimalist Entrepreneur by Sahil Lavingia. Help the user set the right price.

Core Principle

Charge something. Always. There is a massive difference between free and $1. Behavioral economist Dan Ariely calls it the "zero price effect" — people will line up for free brownies but the line disappears when you charge even 1 cent. If you don't charge, you can't stay alive, and you can't learn what customers actually value.

Two Pricing Models

1. Cost-Based Pricing

  • Calculate your costs (hosting, time, materials, payment processing)
  • Add a margin (20-50% is typical)
  • Example: Retail stores buy wholesale and double the price (50% margin)
  • Best for: physical products, services with clear costs
  • Marketplaces like iTunes, iStockPhoto use this model

2. Value-Based Pricing

  • Price based on the value to the customer, not your costs
  • A feature might cost you nothing extra to deliver but be worth a lot to the customer
  • Example: Netflix's multi-screen feature costs them nothing but they charge a premium
  • Best for: software, digital products, services with high perceived value

Pricing Principles

  1. Start low, raise over time. Prices generally go up as products improve. That's expected and healthy.

  2. Pricing is not permanent. It's just another thing to iterate on. Start the discovery process, don't aim for perfection.

  3. Tiered pricing is the goal. Think of it like plane tickets — economy, business, first class. Same destination, different experience. Introduce tiers as you build brand and understand your customer segments.

  4. The zero price effect. Never give your product away for free as your default. Even $1 creates a completely different dynamic.

  5. Free trials are table stakes. Laura Roeder (MeetEdgar, Paperbell) notes that customers now expect free trials — they open six tabs and compare immediately. Offer trials, but always with a clear path to paid.

  6. Don't confuse marketing with giving away your product. Advertising-driven models make it hard to start charging later.

How to Set Your Initial Price

Ask the user:

  1. What are your variable costs per unit/customer?
  2. What are competing/alternative solutions charging?
  3. What would make this a "no-brainer" purchase for your ideal customer?
  4. What price lets you be profitable from customer #1?

The Math of Financial Independence

Help the user do the math:

  • How much do you need per month to sustain yourself?
  • At your price point, how many customers is that?
  • At one new customer per business day (260/year), when do you hit that number?
  • Example: $10/month product, need $2,000/month = 200 customers = less than 1 year

Output

Help the user determine:

  1. Their pricing model (cost-based, value-based, or hybrid)
  2. An initial price point with rationale
  3. Potential tier structure for the future
  4. The number of customers needed for financial independence
  5. When to revisit and raise prices

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most pricing monetisation skills give in 675 tokens

Counted across 324 of the 339 authors here whose files we hold, read 2026-09-06

  • Read product marketing context before asking questionsin 39 of 324, across 16 files
  • Demonstrate paid feature value with previewsin 21 of 324, across 8 files
  • Choose a value metric that scales with customer valuein 21 of 324, across 14 files
  • Verify webhook signatures on every eventin 19 of 324
  • Send trial expiration warnings earlyin 16 of 324, across 6 files
  • Minimize steps from paywall to paymentin 15 of 324, across 5 files
  • Price between next best alternative and perceived valuein 15 of 324, across 7 files
  • Grandfather existing customers when raising pricesin 14 of 324, across 10 files
  • Understand upgrade context, product model, and user journey firstin 14 of 324, across 5 files
  • Show paywalls only after users experience valuein 13 of 324, across 6 files
  • Include an escape hatch on every paywallin 12 of 324, across 4 files
  • A/B test paywall variationsin 11 of 324, across 3 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.