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Design sprint

Skill bg-szy/TOP-SKILLS/skills/superskills/design-sprint

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Install
npx -y skills add bg-szy/TOP-SKILLS --skill design-sprint

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Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate in a week", "rapid prototype", "test with users", "de-risk before building", "GV sprint", "prototype testing", or "design workshop". Also trigger when a team needs to make a critical product decision quickly, resolve stakeholder disagreements, or test risky ideas before investing in development. Covers mapping, sketching, deciding, prototyping, and testing. For ongoing experimentation, see lean-startup. For customer job analysis, see jobs-to-be-done.

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SKILL.md

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Design Sprint Framework

Core Framework

The Design Sprint compresses product development cycles into five days: Map (Monday), Sketch (Tuesday), Decide (Wednesday), Prototype (Thursday), and Test (Friday).

Prerequisites:

  • Important problem worth dedicated focus
  • Decision maker + 4-7 diverse team members
  • Full 5 days (10am-5pm, uninterrupted)
  • Dedicated workspace with whiteboards

Scoring: Rate 0-10 based on adherence to structure, time-boxing, prototyping, and user testing.


Daily Breakdown

Monday: Map

  • Define 2-year goal and sprint questions
  • Map customer journey (5-15 steps)
  • Interview experts, capture "How Might We" opportunities
  • Select target customer moment for focus

Tuesday: Sketch

  • Lightning demos for inspiration
  • Individual solution sketches (no group brainstorming)
  • Four-step process: Notes → Ideas → Crazy 8s → Solution Sketch
  • Anonymous 3-panel storyboards showing user experience

Wednesday: Decide

  • Gallery critique with silent dot voting
  • Decider uses supervote (3 dots override)
  • Create 10-15 panel storyboard for prototype
  • Combine best ideas into unified solution

Thursday: Prototype

  • Assign roles: Makers, Stitcher, Writer, Collector, Interviewer
  • Build realistic facade (not working code)
  • Tools: Figma, Keynote, or prototyping platforms
  • Trial run before Friday testing

Friday: Test

  • Conduct 5 customer interviews (30 minutes each)
  • Five-act structure: Welcome → Context → Introduce → Tasks → Debrief
  • Team observes, records patterns
  • Identify what worked, what failed, next steps

Key Principles

  • Five customers reveal patterns after 3-5 interviews; diminishing returns after 5
  • Prototype fidelity: Facade quality—realistic enough for honest reactions, not production-ready
  • No explaining: Let users interpret and struggle; observe confusion
  • Decider authority: Final call on Tuesday solutions and Wednesday decision
  • Time protection: No interruptions; full commitment required

Common Mistakes to Avoid

ErrorSolution
Skip prototypingAlways build, even simply
Over-engineer prototypeFocus on facade only
Test wrong usersScreen for target customers
Explain to usersLet them struggle independently
No decision makerCommitment required or postpone
InterruptionsProtect focus entirely

Variations

  • 4-Day Sprint: Compress Map + Sketch into Day 1
  • Remote Sprint: Use Miro/FigJam, Zoom, same structure
  • Multi-Sprint: Sequential sprints on broad → detailed → refined problems

Diagnostic Checklist

Confirm before sprinting:

  • Decider committed for full week
  • Problem important enough
  • Prototype feasible in 1 day
  • Can recruit 5 target users
  • Team protected from interruptions

Source: Framework developed at Google Ventures by Jake Knapp; detailed in "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days" by Knapp, Zeratsky, and Kowitz.

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