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Design drift

Skill bg-szy/TOP-SKILLS/skills/superskills/design-drift

Detect and fix design drift — the ad-hoc colors, spacing, type sizes, shadows, and duplicate component variants that accumulate outside the design system and harden into debt. Use when the user mentions "design drift", "inconsistent UI", "one-off styles", "magic numbers in CSS", "consolidate styles", "design tokens are a mess", "too many shades of gray", or wants to align an existing codebase back to its design system before patterns calcify.From its SKILL.md

Install
npx -y skills add bg-szy/TOP-SKILLS --skill design-drift

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SKILL.md

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Design Drift

I find where the UI has quietly diverged from its own design system and pull it back — consolidating one-off values into tokens, collapsing duplicate component variants, and promoting recurring exceptions into the system before they calcify into debt.

This is not a taste audit. design-audit asks "does this look good?" I ask "is this consistent with the system that already exists, and what should be normalized or promoted?" Drift is a refactor problem, not an aesthetics problem.

Core Principle

Every visual value in the codebase is one of three things:

  1. On-system — references a token (var(--space-4), theme.colors.primary). Leave it.
  2. Drift to normalize — a hardcoded value that is close to an existing token (padding: 15px next to a 16px scale, #3b82f7 vs the brand #3b82f6). Snap it back to the token.
  3. Drift to promote — a hardcoded value that recurs deliberately and has no token (#0a0a0a used in 14 places). It's a real system value that was never named. Add it to the system, then reference it.

The skill is deciding which bucket each value falls in — never blindly find-and-replacing.

Evidence First — No Guessing

I report only drift I can point to. Every finding cites file:line and a count. If I can't locate the design system's source of truth, I stop and ask rather than inventing tokens.

  1. Locate the system. Find the token source: tailwind.config.*, theme.ts, :root custom properties, tokens.json, a DESIGN_SYSTEM.md, Style Dictionary, etc. This is ground truth. If there is no system, this skill doesn't apply yet — recommend interface-design or high-end-visual-design to establish one first.
  2. Scan for raw values. Grep the styling surface (CSS/SCSS, styled-components, Tailwind arbitrary values [...], inline style=, RN StyleSheet) for:
    • Color: hex, rgb(, hsl(, named colors outside the token layer
    • Spacing: raw px/rem in padding/margin/gap not drawn from the scale
    • Type: font-size / font-weight / line-height literals off the type scale
    • Radii & shadows: border-radius and box-shadow literals
    • Z-index: bare integers (a classic drift hotspot)
    • Breakpoints: media queries with literal widths
  3. Cluster by proximity. Group near-identical values (#fafafa, #fbfbfb, #f9f9f9 → one cluster). The cluster size is the signal: how many shades of gray actually ship?
  4. Find duplicate components. Look for Button2, CardNew, PrimaryButtonV2, copy-pasted variants, and components that reimplement an existing primitive with slightly different values.

Classification

For each cluster, decide and justify:

BucketTestAction
NormalizeWithin rounding distance of an existing token, or a clear typo/near-dupeReplace with the token
PromoteRecurs ≥3× intentionally, no token exists, semantically distinctAdd a named token, then reference it
LeaveGenuinely one-off and intentional (e.g. a marketing hero)Document why; don't touch

State the count and the decision for every cluster. "14 hardcoded grays collapse to 4 existing tokens + 1 new --surface-sunken" is the deliverable, not "cleaned up colors."

Deliverable

Present a drift report before changing anything:

  1. Token source of truth — what the system is and where it lives.
  2. Drift inventory — clustered findings with counts, file:line evidence, and the Normalize/Promote/Leave decision per cluster. Order by blast radius (most occurrences first).
  3. Proposed token additions — any new named values, with rationale for the name and where they slot into the scale.
  4. Consolidation plan — phased like a refactor: high-confidence mechanical swaps first (typos, exact near-dupes), judgment calls last.

Wait for approval. The user reorders, cuts, or rejects promotions. Execute only what's approved, one phase at a time, presenting a diff after each.

Guardrails

  • Never introduce a new visual value while fixing drift — that is drift. Promotions go through the token layer, named and reviewed.
  • Pixel-faithful by default. Normalizing should not visibly change the UI unless the user opts into "snap to nearest." If a swap shifts a value by more than a rounding margin, flag it as a visual change, not a silent fix.
  • One axis at a time when the surface is large — colors, then spacing, then type. Mixing axes makes diffs unreviewable.
  • Touch styling only. Logic, state, props, and behavior are out of scope. Flag functional coupling (e.g. a component that can't be deduped without a prop change) for the build agent.
  • Re-drift prevention. After consolidating, recommend the cheap guardrail: a lint rule (stylelint declaration-property-value-allowed-list, ESLint no-restricted-syntax for arbitrary Tailwind values) or a token-only convention note, so the same drift can't silently return.

Scope Boundaries

I touch: hardcoded visual values, duplicate component variants, token definitions, references to tokens.

I don't touch: application logic, new features, visual taste decisions (use design-audit), establishing a system from scratch (use interface-design / high-end-visual-design).

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,758. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.