agentsclimarketplace

Remotion markup

Skill bg-szy/TOP-SKILLS/skills/marketplace/remotion-markup

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Install
npx -y skills add bg-szy/TOP-SKILLS --skill remotion-markup

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Best practices for writing Remotion React Markup

SKILL.md

9.3 KB, ~2.4k tokens by cl100k_base, as published. Nobody here has run it

This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.

General rules

Animate properties using useCurrentFrame() and interpolate().

Use interpolate() over spring().

Use Easing.bezier() to customize timing, including jumpy or overshooting motion. Use Easing.spring() if you want spring animations

HTML Elements which make sense to be made interactive in the Studio should use Interactive: <div> -> <Interactive.Div>.
Set a descriptive name prop such as name="Hero title" for Interactive, Solid, Sequence.

import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};

Keep the interpolate() call inline in the style prop. Prefer scale, translate, rotate CSS properties over transform.

// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1]),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}

// 👎 Hidden values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}

CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.

Place assets in the public/ folder at your project root.

Use staticFile() to reference files from the public/ folder.

Add video and audio using @remotion/media.
Add images using the <Img> component. Use staticFile() for files in public/ or pass a remote URL directly:

import { Audio, Video } from "@remotion/media";
import { staticFile } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
      <Video src="https://remotion.media/video.mp4" />
    </>
  );
};

To delay content wrap it in <Sequence> and use from. To limit the duration of an element, use durationInFrames of <Sequence>. <Sequence> by default is an absolute fill covering the scene.
For inline content, use layout="none".

const Main = () => {
  const {fps} = useVideoConfig();

  return (
    <AbsoluteFill>
      <Sequence name="Background">
        <Background />
      </Sequence>
      <Sequence name="Title" from={30} durationInFrames={60} layout="none">
        <Title />
      </Sequence>
      <Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
        <Subtitle />
      </Sequence>
    </AbsoluteFill>
  );
}

export const Title = () => {
  const frame = useCurrentFrame();

  return (
    <div
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Title
    </div>
  );
};

export const Subtitle = () => {
  return <div>Subtitle</div>;
};

Maps

See map.md for choosing between simple static maps, Mapbox maps, and MapLibre maps.

Text highlights and annotations

See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes, and brackets.

Voiceover

See voiceover.md for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.

Trimming

See trimming.md for trimming patterns - cutting the beginning or end of animations.

Embedding Videos

See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.

Video editing

See video-editing.md for structuring editable video timelines in Remotion Studio.

Embedding Audio

See audio.md for advanced audio features like trimming, volume, speed, pitch.

Transitions

See transitions.md for scene transition patterns.

Visual and pixel effects

When creating a visual effect, prefer: 1. normal Remotion/HTML/CSS/SVG/filter/blend/mask animation, 2. a listed effect via effects.md, including on HTML rendered through <HtmlInCanvas>, 3. a custom createEffect() via effects.md when the user asks for a reusable/project-specific effect, 4. custom <HtmlInCanvas onPaint> via html-in-canvas.md only if no effect fits.

For light leak overlays, see light-leaks.md. Docs: https://www.remotion.dev/docs/effects

Available effects: brightness(), contrast(), colorKey(), duotone(), grayscale(), hue(), invert(), saturation(), tint(), linearGradient(), linearGradientTint(), thermalVision(), blur(), linearProgressiveBlur(), radialProgressiveBlur(), zoomBlur(), dropShadow(), glow(), lightTrail(), evolve(), venetianBlinds(), mirror(), scale(), uvTranslate(), xyTranslate(), barrelDistortion(), chromaticAberration(), fisheye(), cornerPin(), wave(), burlap(), emboss(), dotGrid(), halftone(), noise(), noiseDisplacement(), paper(), roughenEdges(), pattern(), pixelate(), pixelDissolve(), scanlines(), speckle(), shine(), shrinkwrap(), vignette(), contourLines(), checkerboard(), halftoneLinearGradient(), gridlines(), whiteNoise(), tvSignalOff(), lines(), rings(), waves(), zigzag(), lightLeak(), starburst().

3D content

See 3d.md for 3D content in Remotion using Three.js and React Three Fiber.

Sound effects

When needing to use sound effects, load the ./sfx.md file for more information.

Audio visualization

When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more information.

Captions

When dealing with captions or subtitles, load the Remotion Captions skill for more information.

Google Fonts

Is the recommended way to load fonts in Remotion. See google-fonts.md for how to load Google Fonts.

Local fonts

See local-fonts.md for how to load local fonts.

GIFs

See gifs.md for how to display GIFs synchronized with Remotion's timeline.

Advanced Images

See images.md for sizing and positioning images, dynamic image paths, and getting image dimensions.

Lottie animations

See lottie.md for embedding Lottie animations in Remotion.

Advanced timing

See timing.md for advanced timing with interpolate and Bézier easing, and springs.

Parameterized videos

See parameters.md for making a composition parametrizable by adding a Zod schema.

Measuring DOM nodes

See measuring-dom-nodes.md for measuring DOM element dimensions in Remotion.

Measuring text

See measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow.

Using FFmpeg

For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./ffmpeg.md file for more information.

Silence detection

When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file.

Dynamic duration, dimensions and data

See calculate-metadata.md for dynamically set composition duration, dimensions, and props.

Advanced compositions

See compositions.md for how to define stills, folders, default props and for how to nest compositions.

Advanced sequencing

See sequencing.md for more sequencing patterns - delay, trim, limit duration of items.

Install modules

Use npx remotion add to add new packages with the right version:

npx remotion add @remotion/media

This goes for @remotion/* packages, mediabunny, @mediabunny/*, and zod.

Previewing markup

Only do this if you think the user wants to see the preview.

npx remotion studio --no-open

This will start a long-running process and print the server URL for the preview.
If already started, the URL will be printed.

Optional: one-frame render check

You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.

npx remotion still [composition-id] --scale=0.25 --frame=30

At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).

Gives 0 of the 12 instructions most video audio skills give in ~2.4k tokens

Counted across 621 of the 795 authors here whose files we hold, read 2026-08-06

  • read individual rule files for detailed explanationsin 21 of 621, across 9 files
  • Use WAV PCM 16kHz mono audio formatin 13 of 621, across 4 files
  • render final videoin 13 of 621, across 6 files
  • use this skill when dealing with Remotion codein 11 of 621, across 4 files
  • save generated audio to a WAV filein 11 of 621, across 4 files
  • handle conversion errors gracefullyin 10 of 621, across 6 files
  • add captions to videos alwaysin 10 of 621, across 4 files
  • generate music from text descriptions using MusicGenin 9 of 621, across 2 files
  • do not skip pipeline layersin 9 of 621, across 3 files
  • do not make one tool do everythingin 9 of 621, across 3 files
  • never ask the user to paste their full API keyin 9 of 621, across 3 files
  • use azure document intelligence for complex pdfsin 9 of 621, across 4 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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