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Hyperframes creative

Skill bg-szy/TOP-SKILLS/skills/marketplace/hyperframes-creative

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Install
npx -y skills add bg-szy/TOP-SKILLS --skill hyperframes-creative

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

SKILL.md

5.8 KB, as published. Nobody here has run it

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.mddesign.mdDESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

TopicRead
Adopt a ready-made frame-preset as frame.md (optional)frame-presets/ · references/design-spec.md
Default palettes, motion, typography, lazy defaults to questionreferences/house-style.md
Named style presets, mood-to-style routingreferences/visual-styles.md
Palette-specific color tokenspalettes/*.md
Composition patterns — PiP, text-behind-subject, title card, slide showreferences/composition-patterns.md
Stats / infographic presentationreferences/data-in-motion.md
Structured expansion for open-ended promptsreferences/prompt-expansion.md
Video-medium density, scale, color, frame compositionreferences/video-composition.md
Per-beat direction, rhythm planning, transition timingreferences/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth)references/design-adherence.md
High-level motion guardrails and GSAP-quality rulesreferences/motion-principles.md
Font selection, pairings, rendered-video type guardrailsreferences/typography.md
Story doctrine — hook language, value-before-evidence, storyboard-as-proposalreferences/story-spine.md
Script pacing, tone, openings, number pronunciationreferences/narration.md
Precomputed audio bands mapped to motionreferences/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.

Run from the repo root with explicit paths, for example:

python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.