Debugging websocket issues
Skill bg-szy/TOP-SKILLS/skills/marketplace/debugging-websocket-issues
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npx -y skills add bg-szy/TOP-SKILLS --skill debugging-websocket-issuesAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
Copied from the file, not written here
Use when seeing WebSocket errors like "Invalid frame header", "RSV1 must be clear", or "WS_ERR_UNEXPECTED_RSV_1" - covers multiple WebSocketServer conflicts, compression issues, and raw frame debugging techniques
SKILL.md
5.1 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it
Debugging WebSocket Issues
Overview
WebSocket "invalid frame header" errors often stem from raw HTTP being written to an upgraded socket, not actual frame corruption. The most common cause is multiple WebSocketServer instances conflicting on the same HTTP server.
When to Use
- Error:
Invalid WebSocket frame: RSV1 must be clear - Error:
WS_ERR_UNEXPECTED_RSV_1 - Error:
Invalid frame header - WebSocket connects then immediately disconnects with code 1006
- Server logs success but client receives garbage data
Quick Reference
| Symptom | Likely Cause | Fix |
|---|---|---|
| RSV1 must be clear | Multiple WSS on same server OR compression mismatch | Use noServer: true mode |
Hex starts with 48545450 | Raw HTTP on WebSocket (0x48='H') | Check for conflicting upgrade handlers |
| Code 1006, no reason | Abnormal closure, often server-side abort | Check abortHandshake calls |
| Works isolated, fails in app | Something else writing to socket | Audit all upgrade listeners |
The Multiple WebSocketServer Bug
Problem
When attaching multiple WebSocketServer instances to the same HTTP server using the server option:
// ❌ BAD - Both servers add upgrade listeners, causing conflicts
const wss1 = new WebSocketServer({ server, path: '/ws' });
const wss2 = new WebSocketServer({ server, path: '/ws/other' });
What happens:
- Client connects to
/ws - BOTH upgrade handlers fire (Node.js EventEmitter calls all listeners)
wss1matches path, handles upgrade successfullywss2doesn't match, callsabortHandshake(socket, 400)- Raw
HTTP/1.1 400 Bad Requestwritten to the now-WebSocket socket - Client receives HTTP text as WebSocket frame data
- First byte
0x48('H') interpreted as: RSV1=1, opcode=8 → invalid frame
Solution
Use noServer: true and manually route upgrades:
// ✅ GOOD - Single upgrade handler routes to correct server
const wss1 = new WebSocketServer({ noServer: true, perMessageDeflate: false });
const wss2 = new WebSocketServer({ noServer: true, perMessageDeflate: false });
server.on('upgrade', (request, socket, head) => {
const pathname = new URL(request.url || '', `http://${request.headers.host}`).pathname;
if (pathname === '/ws') {
wss1.handleUpgrade(request, socket, head, (ws) => {
wss1.emit('connection', ws, request);
});
} else if (pathname === '/ws/other') {
wss2.handleUpgrade(request, socket, head, (ws) => {
wss2.emit('connection', ws, request);
});
} else {
socket.destroy();
}
});
Debugging Techniques
Raw Frame Inspection
Hook into the socket to see actual bytes received:
ws.on('open', () => {
const socket = ws._socket;
const originalPush = socket.push.bind(socket);
socket.push = function (chunk, encoding) {
if (chunk) {
console.log('First 20 bytes (hex):', chunk.slice(0, 20).toString('hex'));
const byte0 = chunk[0];
console.log(`FIN: ${!!(byte0 & 0x80)}, RSV1: ${!!(byte0 & 0x40)}, Opcode: ${byte0 & 0x0f}`);
// Check if it's actually HTTP text
if (chunk.slice(0, 4).toString() === 'HTTP') {
console.log('*** RECEIVED RAW HTTP ON WEBSOCKET ***');
}
}
return originalPush(chunk, encoding);
};
});
Key Hex Patterns
81= FIN + text frame (normal)82= FIN + binary frame (normal)88= FIN + close frame (normal)48545450= "HTTP" - raw HTTP on WebSocket (bug!)c1or similar with bit 6 set = compressed frame (RSV1=1)
Common Mistakes
| Mistake | Result | Fix |
|---|---|---|
Multiple WSS with server option | HTTP 400 written to socket | Use noServer: true |
perMessageDeflate: true (default in older ws) | RSV1 set on frames | Explicitly set perMessageDeflate: false |
| Not checking upgrade headers | Miss compression negotiation | Log sec-websocket-extensions header |
| Assuming RSV1 error = compression | Could be raw HTTP | Check if bytes decode as ASCII "HTTP" |
Verification Checklist
After fixing, verify:
-
RSV1: falsein frame inspection -
Extensions header: NONEin upgrade response - No
HTTP/1.1in raw frame data - Messages received match sent payload size
- Multiple broadcasts work (test interval sends)
What ships with it: 1 file
40.2 KB alongside SKILL.md
- skill-report.json40.2 KB
Gives 0 of the 12 instructions most debug triage skills give in ~1.2k tokens
Counted across 839 of the 1,149 authors here whose files we hold, read 2026-08-07
- Investigate root cause before proposing any fixin 102 of 839, across 67 files
- Read error messages completelyin 89 of 839, across 49 files
- Create a failing test case before fixingin 84 of 839, across 46 files
- Reproduce the issue consistentlyin 82 of 839, across 41 files
- Change one variable at a timein 82 of 839, across 42 files
- Check recent changesin 74 of 839, across 36 files
- Write the regression test before fixingin 74 of 839, across 40 files
- Fix the root cause not the symptomin 60 of 839, across 45 files
- Implement a single fix at a timein 59 of 839, across 20 files
- Trace data flow backward to the sourcein 50 of 839, across 20 files
- Remove all debug instrumentationin 49 of 839, across 13 files
- Form a single hypothesisin 48 of 839, across 18 files
Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.