Product launch war room
Skill bg-szy/TOP-SKILLS/skills/claude-skills/product-launch-war-room
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Run a go-to-market war room for a launch, repositioning, price change, or new product. Convenes opposing expert and customer-persona viewpoints to debate the plan, surfaces the risks that kill launches, and returns a go/no-go call plus a phased rollout plan with owners, sequencing, and kill criteria. Use before any launch you can't easily walk back.
SKILL.md
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Product Launch War Room
A launch fails for boring reasons: nobody owned the objection, the price change leaked, the segment that mattered wasn't in the room. This skill runs the war room that catches those reasons before launch day — adversarial by design, decision-oriented, and grounded in your real customers when data is available.
It composes the panel skills (customer-panel-of-experts, prospect-panel-simulator) into a single GTM decision and a rollout plan you can execute.
What it's for
- New product / feature launch
- Repositioning or rebrand
- Price increase or packaging change (hand the rollout to
pricing-change-strategist) - Market or segment expansion
- Sunsetting something customers depend on
Step 1 — Define the launch
Lock these before any debate:
- What's launching and what specifically changes for the customer.
- Audience — existing customers, prospects, a specific segment, the market.
- Goal + metric — the number that defines success and the window to hit it.
- Constraints — timeline, budget, team, dependencies, hard commitments already made.
- Reversibility — fully reversible / costly / one-way door. This sets how much rigor the war room applies.
Step 2 — Convene the room
Seat both sides. Use icp-deep-scanner personas where the call is customer-facing; add functional experts for execution risk:
- Customer voice — relevant buyer personas (load from
personas/; if absent and tools are connected, runicp-deep-scannerread-only; otherwise mark PROVISIONAL). - The skeptic / pre-mortem lead — assumes the launch already failed and explains why.
- Functional experts as the launch demands — GTM/demand-gen, sales, product, support/CS, finance, brand. Each owns the risks in their lane.
For a thorough war room, dispatch parallel sub-agents (one per role) via /agent-army, then synthesize. Connections are read-only; no external sends; no real PII; secrets in env vars only.
Step 3 — Pre-mortem and debate
- Pre-mortem — "It's 90 days post-launch and it flopped. What happened?" Each role writes the most likely failure in their lane.
- Customer reaction — run the plan/messaging through the customer or prospect panel. Who's delighted, who churns, who shrugs.
- Cross-fire — finance vs. growth, sales vs. product, brand vs. speed. Force the real trade-offs into the open.
- Risk register — every surfaced risk scored by likelihood × blast radius, with an owner and a mitigation.
Step 4 — Decide and sequence
# Launch War Room — {Launch}
Generated: {timestamp} · Room: {roles/personas} · Reversibility: {…} · Grounding: {data / PROVISIONAL}
## Call: {GO / GO WITH CHANGES / DELAY / NO-GO}
The reasoning in one paragraph.
## Top risks (ranked)
| Risk | Likelihood | Blast radius | Owner | Mitigation | Pre-launch or live? |
## Required changes before launch
- The non-negotiables surfaced by the room.
## Phased rollout
- Phase 0 — prep & internal enablement (sales, support scripts, FAQ)
- Phase 1 — soft launch / segment / beta + what we watch
- Phase 2 — full launch + channels + sequencing
- Phase 3 — post-launch monitoring window
## Kill criteria & rollback
- The specific metric thresholds that trigger pause or rollback, and how to walk it back.
## Owners & timeline
| Workstream | Owner | Deadline | Dependency |
## Comms kit to produce next
- Customer email, sales talk track, support FAQ, objection handling, public page.
Step 5 — Hand off the artifacts
Offer to generate the comms kit (cold-email-sequence-generator, landing-page-copywriter, company-announcement-writer), route a price change to pricing-change-strategist, build the launch video with hyperframes-ad-director, or re-run the room against the revised plan.
Guardrails recap
Adversarial by default — the room's job is to find the failure, not bless the plan · rigor scales with reversibility · kill criteria are mandatory, not optional · read-only connections, no sends, no real PII · provisional grounding is labeled.