Frontend design
Skill BAKUGOS1/SkilledAgents-Toolkit/skills/codex/frontend-design
Production frontend design and implementation guardrails for web apps, pages, dashboards, landing pages, React components, HTML/CSS layouts, and UI polish. Use when creating, redesigning, beautifying, or reviewing frontend interfaces that need a distinctive visual direction, strong UX, responsive behavior, accessibility basics, and avoidance of generic AI-looking design.From its SKILL.md
npx -y skills add BAKUGOS1/SkilledAgents-Toolkit --skill frontend-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
2.3 KB, 389 tokens by cl100k_base, as published. Nobody here has run it
Frontend Design
Overview
Use this skill to make frontend work feel intentional, domain-specific, and production-quality. It is adapted from useful patterns in Anthropic's Apache-2.0 frontend-design skill, but tuned for Codex and local project work.
Design Direction
Before coding or reviewing:
- Identify the product purpose, primary user, and workflow pressure.
- Choose one clear visual point of view that fits the domain.
- Match density to the product: operational apps should be calm, scannable, and efficient; editorial or creative pages may be more expressive.
- Avoid generic AI defaults: centered sameness, purple gradients, over-rounded cards, random glassmorphism, and decorative blobs.
- Preserve existing design system conventions unless the user asked for a redesign.
Implementation Rules
- Build the actual usable screen first, not a marketing wrapper.
- Use real controls for real actions: icon buttons, menus, tabs, toggles, sliders, inputs, and clear command buttons.
- Keep text fitted inside its container on mobile and desktop.
- Use stable dimensions for boards, tiles, toolbars, cards, and counters to avoid layout shifts.
- Make empty, loading, error, disabled, and success states feel designed.
- Prefer CSS variables or existing tokens for repeatable color, spacing, and type.
- Verify responsive behavior when the change affects UI.
Review Checklist
- Does the screen communicate the primary task within a few seconds?
- Are actions positioned where users naturally expect them?
- Is there one clear hierarchy instead of many competing cards?
- Does typography match the container size?
- Are colors balanced, accessible, and not one-note?
- Are hover/focus states and keyboard paths covered where relevant?
- Does the implementation avoid extra dependencies and fragile layout tricks?
Final Handoff
Report the visual direction, changed files, verification performed, remaining UX risks, and any assumptions.
What ships with it: 1 file
165 B alongside SKILL.md
agents/
- openai.yaml165 B