Avenox graphics
Production agent skills for Claude Code, Cursor, and any SKILL.md harness — Codex fleets, video pipeline, monorepo review bundles, multi-chain explorer.
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Avenox Studio — produce brand-locked motion graphics with HyperFrames and composite them onto a cut video. Use when making cutaway/overlay graphics: title cards, diagrams, data-viz, loops, lower-thirds, outro. Proven cutaway + composite recipe with gotchas. Triggers: "make graphics", "add an animation", "motion graphic", "intro/outro card", "data-viz". Part of avenox-video step 3.
SKILL.md
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Graphics — HyperFrames cutaways → composite
Brand source of truth: brand/frame.md. Define it once, then never deviate
inside a job. (Reference implementation: warm paper #f3efe4, ink #1b1712,
one golden accent #e8b23a, a serif display face + a grotesk UI face, plus a
mascot. Deliberately anti-AI-slop — no neon, no gradient mesh, no
glassmorphism, no 3D gloss.)
Pipeline
- Project:
cd "$STUDIO_JOBS/<job>/graphics" && npx hyperframes init gfx(one-time; installs a headless chromium — slow first run, background it). - One composition per beat = a standalone
<name>.html. Reuse the brand template below. Each is full-screen 1920×1080 — a cutaway (opaque, replaces footage) or a transparent overlay. - Render serially (render reads
index.html):for f in *.html; do n="${f%.html}"; [ "$n" = index ] && continue cp "$f" index.html npx hyperframes render -f 60 --resolution landscape -o "renders/$n.mp4" done - Composite all cutaways onto the cut via ffmpeg, each at its timecode.
Composition contract (HyperFrames)
#rootwithdata-composition-id="main" data-start data-duration data-width data-height.- Every timed element:
class="clip"+data-start data-duration data-track-index. - ONE paused GSAP timeline registered:
window.__timelines["main"] = gsap.timeline({paused:true}). HyperFrames seeks it per frame, so everything must be seek-safe: usefromTo/set, and position every tween ontl. - Deterministic only — no
Date.now(), noMath.random(), no runtime fetch. Web fonts via<link>are fine. - Render flags:
-f 60,--resolution landscape(1920×1080),--format mp4(usemov/webmfor alpha overlays).
Brand template
- Fonts via a single
<link>to your webfont provider — renders fine in headless chrome. html,body{background:<paper>}+ a paper div, radial vignette, and an SVGfeTurbulencegrain atopacity .05/mix-blend-mode: multiply. Fix the turbulence seed or the grain is nondeterministic and frames will flicker.- Kicker (grotesk, tracked caps) → title (serif, heavy) → accent underline
(
scaleXwipe) → mascot (assets/mascot.png).
Mascot transparency (keying a mascot off an ivory plate)
HSV key — saturated body colors and black ink survive, low-saturation cream becomes alpha:
import numpy as np
from PIL import Image
im = Image.open(src).convert('RGB')
a = np.asarray(im) / 255.
mx = a.max(2)
s = np.where(mx > 1e-6, (mx - a.min(2)) / np.maximum(mx, 1e-6), 0)
bg = (s < 0.22) & (mx > 0.60)
out = np.dstack([np.asarray(im), np.where(bg, 0, 255).astype('uint8')])
img = Image.fromarray(out, 'RGBA')
img.crop(img.getbbox()).save(dst)
Tune 0.22 / 0.60 to your plate. Too aggressive and you eat highlights on
the subject.
Compositing cutaways onto the cut
Per cutaway input:
[i:v]setpts=PTS+{START}/TB,format=yuv420p[ovi], then
[prev][ovi]overlay=enable='between(t,{START},{END})':eof_action=pass[vi].
Keep the base audio (-map 0:a). Hardware encode with
h264_videotoolbox -b:v 18M.
Gotchas
- npx/hyperframes need the SSL cert fix:
export SSL_CERT_FILE=$(python3 -c 'import certifi;print(certifi.where())')(andREQUESTS_CA_BUNDLE) or downloads fail. hyperframes initfirst run is slow (chromium download) — background it.- Blended is the better default. Prefer animated overlays on the live
screen (lower-thirds, kinetic titles, callouts — rendered transparent as
.mov/.webmwith--format mov) for most beats. Reserve full-screen cutaways for the intro, outro, and genuine dead zones where the screen shows nothing useful. Replacing a screen that has useful content loses information — overlay it instead. - Placement: grab the frame at the target timecode (
ffmpeg -ss), look at it, and place graphics in empty safe zones — never over a face or important UI. Optional: HyperFramesremove-backgroundmatting to sit graphics behind the subject. - Don't over-animate. Restraint reads as premium; constant motion reads as a template.
- Render time scales with frame count — keep cutaways short (5–26s). Long sustained pieces get expensive fast.