Coss
Public collection of Agent Skills for Codex, Claude Code, and compatible coding agents
npx -y skills add arthjean/skills --skill cossAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
5.5 KB, as published. Nobody here has run it
coss ui
coss ui is a component library built on Base UI with a shadcn-like developer experience plus a large particle catalog.
What this skill is for
Use this skill to:
- pick the right coss primitive(s) for a UI task
- write correct coss usage code (imports, composition, props)
- avoid common migration mistakes from shadcn/Radix assumptions
- reference particle examples to produce practical, production-like patterns
Source of truth
- coss components docs:
apps/ui/content/docs/components/*.mdxhttps://github.com/cosscom/coss/tree/main/apps/ui/content/docs/components
- coss particle examples:
apps/ui/registry/default/particles/p-*.tsxhttps://github.com/cosscom/coss/tree/main/apps/ui/registry/default/particles
- coss particles catalog:
https://coss.com/ui/particles - docs map for agents:
https://coss.com/ui/llms.txt
Out of scope
- Maintaining coss monorepo internals/build pipelines.
- Editing registry internals unless explicitly requested.
Principles for agent output
- Use existing primitives and particles first before inventing custom markup.
- Prefer composition over custom behavior reimplementation.
- Follow coss naming and APIs from docs exactly.
- Keep examples accessible and production-realistic.
- Prefer concise code that mirrors coss docs/particles conventions.
- Assume Tailwind CSS v4 conventions in coss examples and setup guidance.
Critical usage rules
Always apply before returning coss code:
- Do not invent coss APIs. Verify against component docs first.
- For trigger-based primitives (Dialog, Menu, Select, Popover, Tooltip), follow each primitive's documented trigger/content hierarchy and composition API; do not mix patterns across components.
- Preserve accessibility labels and error semantics.
- Consult primitive-specific guides for component invariants and edge cases.
- For manual install guidance, include all required dependencies and local component files referenced by imports.
- Prefer styled coss exports first; use
*Primitiveexports only when custom composition/styling requires it.
Rule references (read on demand when the task touches these areas):
./references/rules/styling.md— Tailwind tokens, icon conventions, data-slot selectors./references/rules/forms.md— Field composition, validation, input patterns./references/rules/composition.md— Trigger/popup hierarchies, grouped controls./references/rules/migration.md— shadcn/Radix to coss/Base UI migration patterns./references/portal-props.md— optionalportalPropson composed popups and toast providers (keepMounted,container, which surfaces support it)
Component discovery
All 54 primitives have dedicated reference guides at ./references/primitives/<name>.md. To find the right one for a task, consult the component registry index:
./references/component-registry.md
Usage workflow
- Identify user intent (single primitive, composed flow, form flow, overlay flow, feedback flow).
- Consult
references/component-registry.mdto identify candidate primitives. - Select primitives from coss docs first; avoid custom fallback unless needed.
- Check at least one particle example for practical composition patterns. Particle files live at
apps/ui/registry/default/particles/p-<name>-<N>.tsx(e.g.p-dialog-1.tsx). - Write minimal code using documented imports/props.
- Self-check accessibility and composition invariants.
Installation reference
See ./references/cli.md for full install/discovery workflow.
Quick CLI pattern:
npx shadcn@latest add @coss/<component>
Quick manual pattern:
- install dependencies listed in the component docs page
- copy required component file(s)
- update imports to match the target app alias setup
Primitive Guidance
Every primitive has a reference guide at ./references/primitives/<name>.md with imports, minimal patterns, inline code examples, pitfalls, and particle references. Use the component registry to find the right file.
High-risk primitives (read these guides first -- they have the most composition gotchas):
./references/primitives/dialog.md— modal overlays, form-in-dialog, responsive dialog/drawer./references/primitives/menu.md— dropdown actions, checkbox/radio items, submenus./references/primitives/context-menu.md— right-click/long-press menus at the pointer./references/primitives/select.md— items-first pattern, multiple, object values, groups./references/primitives/form.md— Field composition, validation, submission./references/primitives/input-group.md— addons, DOM order invariant, textarea layouts./references/primitives/toast.md— toastManager (not Sonner), anchored toasts, providers
Output Checklist
Before returning code:
- imports and props match coss docs
- composition structure is valid for selected primitive(s)
- accessibility and explicit control types (
button,input, etc.) are present - migration-sensitive flows are verified (type/lint, keyboard/a11y behavior, and SSR-sensitive primitives like Select/Command)