agentsclimarketplace

Motion design

Skill ArnavPuri/designskills/skills/motion-design

Animation and micro-interactions for UI: easing, transitions, scroll animations, and performance. Trigger phrases: "animation", "micro-interaction", "motion design", "page transition", "scroll animation", "loading animation", "css animation", "hover effect", "skeleton loader", "stagger animation"From its SKILL.md

Install
npx -y skills add ArnavPuri/designskills --skill motion-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

9.5 KB, as published. Nobody here has run it

Motion Design

Add purposeful animation and micro-interactions that enhance UX without compromising performance.

Prerequisites

  • Read any design-context files for animation preferences, timing tokens, or easing curves.
  • If a design system exists, use its transition tokens.
  • Always respect prefers-reduced-motion.

Step 1: Animation Principles for UI

The Three Rules

  1. Every animation must have a purpose: Guide attention, provide feedback, show relationships, or convey state change.
  2. Faster is almost always better: UI animations should be 100-500ms.
  3. Animate what changes: Only animate properties that are actually changing.

Duration Guidelines

ActionDuration
Button hover/press100-150ms
Toggle/switch200ms
Dropdown/menu open200-250ms
Modal/dialog appear250-300ms
Page transition300-400ms
Expand/collapse250-350ms
Loading spinner cycle800-1200ms

Easing Functions

:root {
  --ease-out: cubic-bezier(0, 0, 0.2, 1);        /* Decelerate: ENTER */
  --ease-in: cubic-bezier(0.4, 0, 1, 1);          /* Accelerate: EXIT */
  --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);    /* Standard: MOVE */
  --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);    /* Bouncy overshoot */
  --ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Strong bounce */
}

Use ease-out for entrances, ease-in for exits, ease-in-out for moves, spring for playful feedback.


Step 2: Micro-Interaction Patterns

Button Press

.btn {
  transition: transform 0.1s var(--ease-out), background-color 0.15s var(--ease-out), box-shadow 0.15s var(--ease-out);
}
.btn:hover { box-shadow: 0 4px 12px oklch(from var(--interactive-primary) l c h / 0.3); }
.btn:active { transform: scale(0.97); }

Toggle Switch

.toggle-track { width: 44px; height: 24px; background: var(--gray-300); border-radius: 12px; padding: 2px; cursor: pointer; transition: background-color 0.2s var(--ease-out); }
.toggle-thumb { width: 20px; height: 20px; background: white; border-radius: 50%; transition: transform 0.2s var(--ease-spring); }
.toggle-input:checked + .toggle-track { background: var(--brand-500); }
.toggle-input:checked + .toggle-track .toggle-thumb { transform: translateX(20px); }

Like/Heart Animation

.like-btn.is-liked .heart-icon { animation: like-pop 0.4s var(--ease-spring); color: #ef4444; fill: currentColor; }
@keyframes like-pop { 0% { transform: scale(1); } 30% { transform: scale(1.3); } 60% { transform: scale(0.9); } 100% { transform: scale(1); } }

Step 3: Page Transition Animations

Slide Up and Fade

.page-enter { animation: slideUpFade 0.4s var(--ease-out) both; }
@keyframes slideUpFade {
  from { opacity: 0; transform: translateY(20px); }
  to   { opacity: 1; transform: translateY(0); }
}

View Transitions API (Modern)

@view-transition { navigation: auto; }
::view-transition-old(root) { animation: fade-out 0.2s ease-in both; }
::view-transition-new(root) { animation: fade-in 0.3s ease-out both; }
.hero-image { view-transition-name: hero; }

Step 4: Scroll-Triggered Animations

CSS-Only with animation-timeline

.scroll-reveal { animation: reveal linear both; animation-timeline: view(); animation-range: entry 0% entry 100%; }
@keyframes reveal { from { opacity: 0; transform: translateY(40px); } to { opacity: 1; transform: translateY(0); } }

Intersection Observer Approach

.reveal { opacity: 0; transform: translateY(30px); transition: opacity 0.6s var(--ease-out), transform 0.6s var(--ease-out); }
.reveal.is-visible { opacity: 1; transform: translateY(0); }
const observer = new IntersectionObserver((entries) => {
  entries.forEach(entry => {
    if (entry.isIntersecting) { entry.target.classList.add('is-visible'); observer.unobserve(entry.target); }
  });
}, { threshold: 0.1 });
document.querySelectorAll('.reveal').forEach(el => observer.observe(el));

Step 5: Loading Animations

Skeleton Loader

.skeleton { background: var(--gray-200); border-radius: var(--radius-md); position: relative; overflow: hidden; }
.skeleton::after {
  content: ''; position: absolute; inset: 0;
  background: linear-gradient(90deg, transparent, oklch(1 0 0 / 0.4), transparent);
  animation: shimmer 1.5s infinite;
}
@keyframes shimmer { from { transform: translateX(-100%); } to { transform: translateX(100%); } }
.skeleton-text { height: 1em; margin-bottom: 0.75em; }
.skeleton-text:last-child { width: 60%; }
.skeleton-avatar { width: 48px; height: 48px; border-radius: 50%; }

Spinner

.spinner { width: 24px; height: 24px; border: 3px solid var(--gray-200); border-top-color: var(--brand-500); border-radius: 50%; animation: spin 0.7s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }

Three-Dot Bounce

.dots-loader { display: flex; gap: 4px; }
.dots-loader span { width: 8px; height: 8px; background: var(--brand-500); border-radius: 50%; animation: dot-bounce 1.2s ease-in-out infinite; }
.dots-loader span:nth-child(2) { animation-delay: 0.15s; }
.dots-loader span:nth-child(3) { animation-delay: 0.3s; }
@keyframes dot-bounce { 0%, 80%, 100% { transform: scale(0.6); opacity: 0.4; } 40% { transform: scale(1); opacity: 1; } }

Step 6: CSS Animation Techniques

Transition vs Animation

  • transition: For state changes (hover, focus, class toggle). A-to-B.
  • animation: For multi-step sequences, continuous effects, or entrance animations.

Animation Fill Modes

ValueBehavior
noneReverts to original state after animation
forwardsStays at the last keyframe
backwardsApplies first keyframe during delay period
bothCombines forwards + backwards. Usually what you want

Step 7: Spring Physics with CSS

:root {
  --spring-gentle: cubic-bezier(0.34, 1.2, 0.64, 1);   /* Slight overshoot */
  --spring-medium: cubic-bezier(0.34, 1.56, 0.64, 1);   /* Noticeable bounce */
  --spring-strong: cubic-bezier(0.22, 1.8, 0.36, 1);    /* Dramatic bounce */
  --spring-snappy: cubic-bezier(0.075, 0.82, 0.165, 1); /* Fast in, controlled settle */
}

For multi-bounce, use keyframes:

@keyframes spring-bounce {
  0% { transform: scale(0.8); } 40% { transform: scale(1.08); }
  60% { transform: scale(0.97); } 80% { transform: scale(1.02); } 100% { transform: scale(1); }
}

Step 8: Reduced Motion

Global Reduced Motion

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important; animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important; scroll-behavior: auto !important;
  }
}

Preferred approach: replace motion with non-motion transitions (e.g., opacity changes instead of transforms).


Step 9: Performance Optimization

The Golden Rule

Only animate transform and opacity. These are GPU-composited and do not trigger layout or paint.

Property Cost

PropertyLayoutPaintCompositePerformance
transformNoNoYesExcellent
opacityNoNoYesExcellent
filterNoYesNoGood
box-shadowNoYesNoModerate
width/heightYesYesNoPoor
top/leftYesYesNoPoor

Use will-change sparingly -- only on elements about to animate, remove when done. Do NOT set on many elements permanently.


Step 10: Stagger Animations for Lists

Dynamic Stagger with Custom Properties

.stagger-list > * {
  animation: stagger-in 0.4s var(--ease-out) both;
  animation-delay: calc(var(--index, 0) * 60ms);
}
@keyframes stagger-in { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }
<ul class="stagger-list">
  <li style="--index: 0">Item 1</li>
  <li style="--index: 1">Item 2</li>
  <li style="--index: 2">Item 3</li>
</ul>

Stagger Rules

  • Total stagger time should not exceed 600ms
  • Per-item delay: 40-80ms between items
  • Cap the delay after 8-10 items (they can all appear together)

Quick Reference

  1. Every animation needs a purpose: feedback, guidance, or state change.
  2. Keep durations short: 100-400ms for most UI interactions.
  3. Use ease-out for entrances, ease-in for exits, ease-in-out for moves.
  4. Only animate transform and opacity for best performance.
  5. Always implement prefers-reduced-motion.
  6. Use skeleton loaders for content loading, spinners for actions.
  7. Stagger list animations at 50-80ms intervals, total under 600ms.
  8. Use animation: ... both to maintain end state.
  9. Spring easings (cubic-bezier with values >1) add personality.
  10. Test on low-end devices -- animation that jitters is worse than no animation.

Keep looking

Skills are one crate of 628,971. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.