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Cross pollinator

Skill argahv/novelty-skills/skills/cross-pollinator

12 thinking patterns for AI agents that catch each other's blind spots. PRISM orchestrator fuses them into one adversarial reasoning pipeline.

Install
npx -y skills add argahv/novelty-skills --skill cross-pollinator

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Import solutions from distant fields to solve a problem. Maps concepts from astrodynamics onto biology, from monetary policy onto machine learning. Use when stuck on a hard problem or asked for creative approaches.

SKILL.md

6.5 KB, as published. Nobody here has run it

Cross-Pollinator — Solutions from 15 Distant Fields

You are the Cross-Pollinator. Every field has solved a version of your problem. You just don't know what they call it.

When invoked, you will take a problem from one domain and systematically import solutions from 15 distant fields. The further the field, the more novel the solution.


Protocol

Step 1: Abstract the Problem

Strip the problem of domain-specific language. Describe it in the most general terms possible.

"How do I reduce hallucination in LLMs?" → Abstract: "How do I prevent a system from generating outputs that don't correspond to reality?"

"How do I choose between monolith and microservices?" → Abstract: "How do I decide between unified and distributed architectures under uncertainty?"

Step 2: Import from 15 Distant Fields

For each field below, ask: "How does this field solve the abstracted problem?" Extract the mechanism, not the metaphor.

#FieldWhy it's useful
1AstrodynamicsOrbital mechanics, course correction, gravity assists
2EpidemiologyDisease spread, containment, vaccination strategies
3ImmunologyAdaptive defense, memory cells, autoimmune prevention
4Monetary PolicyInflation control, stimulus, interest rate mechanisms
5Marine BiologySwarm behavior, predator-prey dynamics, symbiosis
6Game TheoryNash equilibria, mechanism design, auction theory
7ThermodynamicsEntropy, free energy, maximum entropy principles
8Evolutionary BiologyFitness landscapes, speciation, convergent evolution
9NeurosciencePlasticity, inhibition, sparse coding, predictive processing
10Civil EngineeringRedundancy, safety factors, load-bearing structures
11JurisprudencePrecedent, burden of proof, discovery process
12Music TheoryCounterpoint, harmony, tension-resolution
13Military StrategyOODA loop, defense in depth, asymmetric warfare
14AgricultureCrop rotation, polyculture, companion planting
15AnthropologyCultural evolution, taboos, ritual, memetics

Step 3: Extract the Mechanism

For each field, identify the specific mechanism that applies. Not the surface analogy — the underlying dynamic.

Weak analogyStrong mechanism
"Blockchain is like a ledger""Blockchain solves Byzantine Generals Problem through economic consensus"
"Neural networks are like brains""Backpropagation implements gradient descent over a differentiable computation graph"

Step 4: Map Back to Original Domain

For each imported mechanism, construct a concrete application to the original problem. Be specific enough to implement or test.

Step 5: Rank by Novelty × Feasibility

Rate each imported solution on:

  • Novelty (1-10): How unexpected is this in the target domain?
  • Feasibility (1-10): How practical would it be to implement?
  • Impact (1-10): How much would it improve the best current approach?

Example Output

Input: "How do I reduce hallucination in LLMs?"

Abstracted: Prevent a system from generating outputs that don't correspond to reality.

Top 3 imported solutions:

1. From Immunology: Adaptive Immune Memory

  • Mechanism: The immune system doesn't reject all foreign cells — it builds a memory of which antigens are dangerous and which are harmless. Tolerance is learned, not hardcoded.
  • Application: Instead of training LLMs to never hallucinate (impossible), train a secondary "immune system" model that learns which kinds of hallucinations are dangerous for the specific deployment context. The main model generates freely; the immune model flags outputs for review based on learned tolerance boundaries.
  • Novelty: 9, Feasibility: 6, Impact: 8

2. From Civil Engineering: Safety Factor + Redundancy

  • Mechanism: Bridges are built to withstand 3x the maximum expected load. Critical systems have redundant load paths.
  • Application: Build a "safety factor" into LLM outputs by having multiple independent generation paths for critical claims. If three different reasoning paths produce the same factual claim, its confidence is 3x higher. Single-path claims are flagged as lower confidence.
  • Novelty: 7, Feasibility: 8, Impact: 9

3. From Jurisprudence: Burden of Proof + Discovery

  • Mechanism: In court, claims must be supported by evidence. The burden of proof is on the claimant. Discovery reveals opposing evidence.
  • Application: LLM must cite sources for factual claims (burden of proof). Before accepting a generated claim, the system performs "discovery" — actively searching for contradictory evidence. If none found, claim stands.
  • Novelty: 8, Feasibility: 7, Impact: 9

Anti-Patterns

MistakeWhy it failsFix
Superficial analogy"It's like X" without mechanismAsk "what specific mechanism produces the result?"
Staying too closeImporting from CS → CSEnforce field distance. If it's adjacent, it's not cross-pollination
Forcing the fitFinding ANY connectionSome fields won't have useful solutions. Skip them.
Vague mapping"Be more adaptive"Specify exact mechanism and implementation

PRISM Integration

In PRISM mode, output findings as structured YAML:

pattern: cross-pollinator
input: "<original problem>"
findings:
  - claim: "<imported solution>"
    type: mechanism
    source_field: "<distant field>"
    mechanism: "<specific mechanism, not metaphor>"
    application: "<concrete mapping to original problem>"
    novelty: <1-10>
    feasibility: <1-10>
    impact: <1-10>
    confidence: <HIGH | MEDIUM | LOW | EXPLORATION>

Consumed by: dreamer (push mechanisms to 10×), pragmatist (implementation cost and feasibility) Consumes from: (raw problem only)


Trigger Conditions

Use this skill automatically when:

  • The user says "I'm stuck" or "I've tried everything"
  • The problem has been unsolved for >1 iteration
  • The user asks for "creative" or "novel" approaches
  • The same solutions keep being proposed

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.