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Check

Skill arendon1/agent-skills/process/check

A curated collection of autonomous AI agent skills powered by Vercel's `skills` npm cli package. Specialized tools for productivity, document management, and custom LLM workflows.

Install
npx -y skills add arendon1/agent-skills --skill check

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What its author says it does

Copied from the file, not written here

Read-only drift detector. Diffs the plan artifacts against the current code and reports violations grouped by severity. Writes nothing — suggests remedies but never invokes them. Use when checking drift, auditing the spec, verifying invariants hold, or when the user says "check drift", "audit the spec", "does the code still match", "spec vs code", "is the plan still accurate".

SKILL.md

3.9 KB, as published. Nobody here has run it

check — drift report

Pure diagnostic. Reports violations grouped by severity. Writes nothing. The user decides the remedy.

Plan artifacts drifting silently from code is the #1 failure mode. check is the detector. Run it after each build and before each ship — drift caught here is a diff; drift caught in prod is a LESSONS.md bug row.

OWNERSHIP

Owns: the drift report (delivered inline — does NOT write a file). Reads: PLAN.md, SPEC.md, ARD.md (whatever exists), CONTEXT.md, the codebase. MUST NOT write anything. NEVER invokes fix skills — only suggests them.

WHEN (user-invoked)

  • After a build completes a task or a plan.
  • Before a ship / merge / PR.
  • User asks "check drift", "audit the spec", "does the code still match", "is the plan still accurate".
  • Invoked by the verify discipline as the final plan-level drift check.

STEP 0 — LOAD

  1. Resolve the active plan per §6. If none, "no plan, nothing to check." Stop.
  2. Read whatever exists: PRD.md, ARD.md, SPEC.md, PLAN.md, CONTEXT.md.
  3. Parse invocation args:
    • §V -> check invariants only (default)
    • §I -> check interfaces
    • §T -> audit task status vs code
    • --all -> all three

CHECK §V — invariants

For each V<n> in SPEC.md/ARD.md:

  1. Translate the invariant into a verifiable claim about the code.
  2. Grep / read the relevant files.
  3. Classify:
    • HOLD — the code satisfies the invariant.
    • VIOLATE — the code breaks the invariant (cite file:line).
    • UNVERIFIABLE — no test covers the invariant's path.
  4. Record the address + file:line evidence.

CHECK §I — interfaces

For each §I item:

  1. Locate the implementation.
  2. Classify:
    • MATCH — shape in code = shape in spec.
    • DRIFT — impl exists, shape differs (cite file:line).
    • MISSING — impl absent.
    • EXTRA — code exposes a surface not in §I.

CHECK §T — tasks

For each T<n> in PLAN.md:

  1. If [x]: verify the claimed work is present in the code. If not -> STALE.
  2. If ~: note as in-progress.
  3. If [ ]: note as pending.

REPORT

Caveman. Grouped by severity. Example:

## §V drift
V2 VIOLATE: auth/mw.go:47 uses `<` not `<=`. see LESSONS.md B.1.
V5 UNVERIFIABLE: no test covers every req path.

## §I drift
I.api DRIFT: POST /x returns `{result}` not `{id}`. route.go:112.
I.cmd MISSING: `foo bar` absent from cli/*.go.

## §T drift
T3 STALE: status [x], no middleware file exists.

## summary
2 violate. 1 missing. 1 stale. 1 unverifiable.
next: spec skill with `bug:` or fix code at cited lines.

REMEDY HINTS (not actions)

End the report with a one-line hint per class. NEVER invoke the fixes.

  • VIOLATE / DRIFT -> invoke the spec skill with bug: <V.n> or fix the code.
  • MISSING -> invoke the build skill on §T.n if a task exists; else the spec skill with amend §T.
  • STALE -> the spec skill with amend §T to uncheck.
  • EXTRA -> the spec skill with amend §I to document, or delete the code.
  • UNVERIFIABLE -> the tdd discipline to write the missing test.

BOUNDARIES

  • MUST write nothing. No artifact edits. No code edits.
  • MUST NOT invoke fix skills. Report only.
  • MUST cite file:line for every VIOLATE / DRIFT / STALE finding.
  • MUST run on the main thread — no subagents.
  • MUST give a binary verdict per item: holds or drifts. No scores, no grades.
  • MUST use caveman for the report.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.