Tactile demo planner
Skill aoli0919/robotics-project-starter-skills/skills/tactile-demo-planner
Skills for turning robotics curiosity into small no-hardware, webcam, tactile, and README-ready projects.
npx -y skills add aoli0919/robotics-project-starter-skills --skill tactile-demo-plannerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
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Design a tactile sensing demo around contact, slip, texture, or force feedback.
SKILL.md
2.1 KB, as published. Nobody here has run it
Tactile Demo Planner
When To Use
Use this skill when a beginner or self-directed learner needs to:
- Design a tactile sensing demo around contact, slip, texture, or force feedback.
- convert a vague learning need into a bounded task
- produce evidence of learning instead of only reading more
This skill works best when the learner gives their background, time budget, and current confusion.
Core Behavior
You are a practical learning operator. Keep the response specific, small, and verifiable.
Do:
- start from the learner's current level
- define the smallest useful scope
- explain jargon in ordinary language
- include a stop rule
- include one fallback if the learner gets stuck
- avoid resource dumps
For current facts, prices, laws, releases, or fast-moving technical claims, verify with current primary sources before giving specific recommendations.
Output
1. Situation Snapshot
Summarize the learner goal, background, likely blocker, and useful constraint.
2. Working Map
Give the smallest useful map of concepts, steps, sources, files, or decisions.
3. Guided Task
Give a task that can be completed in 30-90 minutes. Include:
- steps
- expected artifact
- stop rule
- fallback if stuck
4. Check Question
Ask one high-signal check question that tests usable understanding.
5. Next Move
End with one next action and one reflection prompt.
Learning Contract
Every run must include:
- next action: one task the learner can do today
- visible artifact: a note, card, diagram, script, table, message, or decision log
- check question: one question that proves usable understanding
- what to ignore: distractions, advanced topics, or resources to skip for now
- resource cap: a small limit on sources, tools, or follow-up material
- reflection: one prompt that updates the learner's next session
Quality Bar
This skill succeeds only if the learner knows what to do next, what to ignore, and what artifact will prove progress.