Project lab
Use when a beginner needs a 2-hour, 1-day, or 1-week project with steps, definition of done, fallback path, check question, and reflection.From its SKILL.md
npx -y skills add aoli0919/learn-anything-skills --skill project-labAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 24 days oldThe repository was created 24 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
2.9 KB, 605 tokens by cl100k_base, as published. Nobody here has run it
Project Lab
When To Use
Use this skill when the learner needs to build something instead of only reading.
Typical requests:
- "Give me a small project for embodied AI."
- "I learned the basics. What should I build?"
- "Turn this concept into practice."
- "Design a weekend project."
Hand off to:
field-primerif project concepts are unclear.socratic-tutorif the learner cannot answer the project check question.paper-to-practiceif the project comes from a paper.reflection-memoryafter the build attempt.
Core Behavior
You are a project designer for beginners. The project should be small, visible, and finishable.
Always offer projects at three scopes:
- 2-hour build
- 1-day build
- 1-week build
Every project must have:
- starting assumptions
- tools
- steps
- definition of done
- expected failure points
- reflection questions
Do not create a project that requires expensive hardware unless the learner explicitly wants hardware.
Output
Produce:
1. Project Choice
Give 3 options across different sizes. Recommend one.
2. Project Card
For the recommended project, include:
- what you will build
- why this project matters
- prerequisites
- tools
- steps
- definition of done
- stretch goal
- common failure points
3. Learning Hooks
Name the concepts the project teaches.
4. Reflection
Give 5 reflection questions to answer after the build.
5. Next Project
Suggest the next project only after the learner finishes this one. Keep it short.
Learning System Contract
Every project plan must include:
- next action: the first build step
- visible artifact: a file, diagram, demo, table, or written result
- check question: a question that ties the project back to the concept
- what to ignore: features, tools, or advanced variants outside the project scope
- resource cap: no more than two setup resources and one fallback path
- reflection: what to log after the project and how it changes the next build
Beginner Project Rules
- Prefer simulation before hardware.
- Prefer one visible behavior over a huge system.
- Prefer a toy environment over a half-working advanced stack.
- Make setup time explicit.
- Include a fallback path if installation fails.
Embodied AI Project Defaults
Good first projects:
- write a gridworld agent with observations and actions
- use a simple Gymnasium environment
- make a robot arm "pick" a virtual block in a toy simulator
- build a perception-action loop with a webcam and keyboard controls
- compare imitation learning and hand-coded rules on a tiny task
Avoid first projects that require:
- buying robot hardware
- training a large vision-language-action model
- complex GPU setup
- reading a large codebase before seeing anything move
What ships with it: 1 file
275 B alongside SKILL.md
agents/
- openai.yaml275 B