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Skill antfu/skills/skills/antfu-design

Anthony Fu's curated collection of agent skills.

Install
npx -y skills add antfu/skills --skill antfu-design

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What its author says it does

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antfu-style design conventions, broadened. UnoCSS-first, class-based semantic tokens with dual light/dark for tooling and devtools UIs, plus design-read, anti-slop, and micro-interaction polish for landing pages and product surfaces. Use when building or refactoring any interface with UnoCSS.

SKILL.md

5.1 KB, as published. Nobody here has run it

Use this when building interfaces with UnoCSS in any framework (React, Vue, Svelte, Solid, or plain HTML), from dense devtools panels to landing pages. Read core-design-read first to set the direction, then apply the token system plus the polish and anti-slop rules.

Core Rules

  • Use semantic shortcuts (bg-base, border-base, color-active, btn-action) instead of raw utility chains in markup.
  • Design light and dark mode together. Core tokens must work in both themes.
  • Name z-index layers (z-top-nav, z-panel-content, z-drawer-content). Do not use raw z values in templates.
  • Generate class-based utilities only (class="..."). Avoid Attributify syntax in generated code.
  • Keep icon/status class strings literal so UnoCSS can statically extract them (// @unocss-include when needed).
  • Use font-mono + tabular-nums for technical values (paths, SHAs, counters, timestamps, percentages).
  • For long paths and IDs, truncate visually but keep the full value in title.
  • Read the brief and set the three dials before choosing a look (core-design-read).
  • Borders for dense or structural surfaces, layered shadows for elevated ones (features-micro-interactions).
  • Zero em-dash and en-dash characters in any user-facing text (best-practices-anti-slop).

Starter shortcuts

A minimal semantic core. See core-starter-kit for the full uno.config.ts and base styles.

shortcuts: [
  {
    'color-base': 'color-neutral-800 dark:color-neutral-200',
    'bg-base': 'bg-white dark:bg-#111',
    'bg-secondary': 'bg-#eee dark:bg-#222',
    'border-base': 'border-#8882',

    'bg-active': 'bg-#8881',
    'color-active': 'color-primary-600 dark:color-primary-300',
    'border-active': 'border-primary-600/25 dark:border-primary-400/25',

    'btn-action': 'inline-flex items-center gap-2 rounded border border-base px2 py1 op75 hover:op100 hover:bg-active disabled:pointer-events-none disabled:op30!',
    'op-fade': 'op65 dark:op55',
    'op-mute': 'op30 dark:op25',

    'z-top-nav': 'z-60',
    'z-panel-content': 'z-70',
    'z-drawer-content': 'z-100',
  },
]

Core References

TopicDescriptionReference
Core PrinciplesSemantic tokens, dark mode parity, z-index naming, class-first outputcore-principles
Starter KitCopy-paste UnoCSS starter config and base light/dark stylescore-starter-kit
Tokens and CombosToken families, reusable class combinations, mobile-safe shell tokenscore-tokens-and-combinations
Design Read and DialsRead the brief, declare a design read, set variance/motion/density dialscore-design-read

Best Practices

TopicDescriptionReference
Strict Rules and Pre-FlightDo/don't checklist and the consolidated pre-flightbest-practices-strict-rules
Class over AttributifyWhy generated code uses class utilities, with conversionsbest-practices-class-utilities-over-attributify
Anti-Slop HygieneThe dash ban and the AI-tell forbidden patternsbest-practices-anti-slop
Bias CorrectionTypography, color, layout, and materiality defaults to overridebest-practices-bias-correction

Features

TopicDescriptionReference
Data PresentationPaths, icons, time, date, numbers, badges, buttonsfeatures-data-presentation
Micro-InteractionsRadius, alignment, shadows, animation, numbers, outlines, hit areasfeatures-micro-interactions
Floating Vue OverridesShared Floating Vue setup and popper stylingfeatures-floating-vue-overrides

Advanced

TopicDescriptionReference
Pattern VocabularyNamed UI patterns to recognize and reach foradvanced-pattern-vocabulary
Redesign ProtocolDetect mode, audit first, preserve IA and SEOadvanced-redesign-protocol
<!-- Source references: - https://github.com/antfu/node-modules-inspector - https://github.com/vitejs/devtools/tree/main/packages/rolldown - https://github.com/eslint/config-inspector - https://github.com/antfu/vite-plugin-inspect - https://github.com/antfu/agent-container - https://github.com/Leonxlnx/taste-skill - https://github.com/jakubkrehel/make-interfaces-feel-better -->

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Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.