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Test driven development

Skill anortham/razorback/skills/test-driven-development

Use when implementing any feature or bugfix, before writing implementation codeFrom its SKILL.md

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npx -y skills add anortham/razorback --skill test-driven-development

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SKILL.md

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Test-Driven Development (TDD)

Overview

Write the test first. Watch it fail. Write minimal code to pass.

Core principle: If you didn't watch the test fail, you don't know if it tests the right thing. Interface rule: The interface is the test surface.

Violating the letter of the rules is violating the spirit of the rules.

When to Use

Always:

  • New features
  • Bug fixes
  • Refactoring
  • Behavior changes

Planned exceptions (must be explicit in the user request or plan, and logged):

  • Throwaway prototypes
  • Generated code
  • Configuration files

Thinking "skip TDD just this once"? Stop. That's rationalization.

The Iron Law

NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST

Write code before the test? Delete it. Start over.

No exceptions:

  • Don't keep it as "reference"
  • Don't "adapt" it while writing tests
  • Don't look at it
  • Delete means delete

Implement fresh from tests. Period.

Red-Green-Refactor

digraph tdd_cycle {
    rankdir=LR;
    red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
    verify_red [label="Verify fails\ncorrectly", shape=diamond];
    green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
    verify_green [label="Verify passes\nRelevant scope green", shape=diamond];
    refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
    next [label="Next", shape=ellipse];

    red -> verify_red;
    verify_red -> green [label="yes"];
    verify_red -> red [label="wrong\nfailure"];
    green -> verify_green;
    verify_green -> refactor [label="yes"];
    verify_green -> green [label="no"];
    refactor -> verify_green [label="stay\ngreen"];
    verify_green -> next;
    next -> red;
}

Understand Before Testing

Before writing any test, understand what you're testing:

  1. Inspect the function/module to test — understand interface, callers, types, existing behavior with Miller inspect(target, depth=overview); escalate to depth=full when you are about to change the code under test
  2. Orient on the test area — find existing test patterns and conventions in the codebase with Miller context

This prevents writing tests against wrong assumptions about the API. Skip only if you just wrote the code being tested.

RED - Write Failing Test

Write one minimal test showing what should happen.

<Good> ```typescript test('retries failed operations 3 times', async () => { let attempts = 0; const operation = () => { attempts++; if (attempts < 3) throw new Error('fail'); return 'success'; };

const result = await retryOperation(operation);

expect(result).toBe('success'); expect(attempts).toBe(3); });

Clear name, tests real behavior, one thing
</Good>

<Bad>
```typescript
test('retry works', async () => {
  const mock = jest.fn()
    .mockRejectedValueOnce(new Error())
    .mockRejectedValueOnce(new Error())
    .mockResolvedValueOnce('success');
  await retryOperation(mock);
  expect(mock).toHaveBeenCalledTimes(3);
});

Vague name, tests mock not code </Bad>

Requirements:

  • One behavior
  • Clear name
  • Real code (no mocks unless unavoidable)

Verify RED - Watch It Fail

MANDATORY. Never skip.

Run the project-defined worker-scope command for this behavior.

Confirm:

  • Test fails (not errors)
  • Failure message is expected
  • Fails because feature missing (not typos)

Test passes? You're testing existing behavior. Fix test.

Test errors? Fix error, re-run until it fails correctly.

GREEN - Minimal Code

Write simplest code to pass the test.

<Good> ```typescript async function retryOperation<T>(fn: () => Promise<T>): Promise<T> { for (let i = 0; i < 3; i++) { try { return await fn(); } catch (e) { if (i === 2) throw e; } } throw new Error('unreachable'); } ``` Just enough to pass </Good> <Bad> ```typescript async function retryOperation<T>( fn: () => Promise<T>, options?: { maxRetries?: number; backoff?: 'linear' | 'exponential'; onRetry?: (attempt: number) => void; } ): Promise<T> { // YAGNI } ``` Over-engineered </Bad>

Don't add features, refactor other code, or "improve" beyond the test.

Verify GREEN - Watch It Pass

MANDATORY.

Run the same project-defined worker-scope command.

Confirm:

  • Test passes
  • The relevant worker scope stays green
  • Output pristine (no errors, warnings)

Test fails? Fix code, not test.

Required scope fails? Fix now.

REFACTOR - Clean Up

After green only:

  • Remove duplication
  • Improve names
  • Extract helpers
  • Keep the test surface on the caller-facing interface, not private internals

Keep tests green. Don't add behavior.

Repeat

Next failing test for next feature.

Good Tests

QualityGoodBad
MinimalOne thing. "and" in name? Split it.test('validates email and domain and whitespace')
ClearName describes behaviortest('test1')
Shows intentDemonstrates desired APIObscures what code should do

Common Rationalizations

ExcuseReality
"Too simple to test"Simple code breaks. Test takes 30 seconds.
"I'll test after"Tests passing immediately prove nothing.
"Tests after achieve same goals"Tests-after = "what does this do?" Tests-first = "what should this do?"
"Already manually tested"Ad-hoc ≠ systematic. No record, can't re-run.
"Deleting X hours is wasteful"Sunk cost fallacy. Keeping unverified code is technical debt.
"Keep as reference, write tests first"You'll adapt it. That's testing after. Delete means delete.
"Need to explore first"Fine. Throw away exploration, start with TDD.
"Test hard = design unclear"Listen to test. Hard to test = hard to use.
"TDD will slow me down"TDD faster than debugging. Pragmatic = test-first.
"Manual test faster"Manual doesn't prove edge cases. You'll re-test every change.
"Existing code has no tests"You're improving it. Add tests for existing code.

Red Flags - STOP and Start Over

  • Code before test
  • Test after implementation
  • Test passes immediately
  • Can't explain why test failed
  • Tests added "later"
  • Rationalizing "just this once"
  • "I already manually tested it"
  • "Tests after achieve the same purpose"
  • "It's about spirit not ritual"
  • "Keep as reference" or "adapt existing code"
  • "Already spent X hours, deleting is wasteful"
  • "TDD is dogmatic, I'm being pragmatic"
  • "This is different because..."

All of these mean: Delete code. Start over with TDD.

Example: Bug Fix

Bug: Empty email accepted

RED

test('rejects empty email', async () => {
  const result = await submitForm({ email: '' });
  expect(result.error).toBe('Email required');
});

Verify RED

$ <project-defined worker-scope command>
FAIL: expected 'Email required', got undefined

GREEN

function submitForm(data: FormData) {
  if (!data.email?.trim()) {
    return { error: 'Email required' };
  }
  // ...
}

Verify GREEN

$ <project-defined worker-scope command>
PASS

REFACTOR Extract validation for multiple fields if needed.

Verification Checklist

Before marking work complete:

  • Every new function/method has a test
  • Watched each test fail before implementing
  • Each test failed for expected reason (feature missing, not typo)
  • Wrote minimal code to pass each test
  • Required verification scopes pass
  • Output pristine (no errors, warnings)
  • Tests use real code (mocks only if unavoidable)
  • Edge cases and errors covered

Can't check all boxes? You skipped TDD. Start over.

When Stuck

ProblemSolution
Don't know how to testInspect nearby tests with Miller. Write wished-for API. Write the assertion first. If still unclear in an approved autonomous run, pick the smallest plan-consistent test shape, log it, and stop only for blocker-taxonomy ambiguity.
Test too complicatedDesign too complicated. Simplify interface.
Must mock everythingCode too coupled. Use dependency injection.
Test setup hugeExtract helpers. Still complex? Simplify design.
Don't know existing patternsList a file's symbols with Miller inspect to see test file organization

Debugging Integration

Bug found? Write failing test reproducing it. Follow TDD cycle. Test proves fix and prevents regression.

Never fix bugs without a test.

Writing Good Tests

When writing or changing any test, read writing-good-tests.md:

  • Name the production change that would make this test fail — and is that change a bug or a decision?
  • Derive expected values by hand, never with the code under test
  • Assert real behavior, never the mock itself
  • Finish with the mutation check: each realistic mutation should fail at least one test

Final Rule

Production code → test exists and failed first
Otherwise → not TDD

Exceptions are only the planned exceptions above: they must be explicit in the user request or approved plan and logged. Missing exception language is not a mid-run permission stop; follow TDD or classify the issue under the blocker taxonomy.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.