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Debugging and recovery

Skill aneja5/forge-skills/skills/debugging-and-recovery

An assembly line for AI software development. 35 skills, 11 agent personas, 29 commands. From raw idea to shipped code.

Install
npx -y skills add aneja5/forge-skills --skill debugging-and-recovery

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when something is broken, a test is failing, behavior is wrong, when investigating a production incident, when a user reports a bug, when a feature works locally but not in another environment, or when the system behaves differently than the contract specifies.

SKILL.md

3.5 KB, as published. Nobody here has run it

Debugging and Recovery

Overview

Reproduce → localize → fix → guard. Never guess at root cause. The fix is not done until a regression test guards it. For bugs with GitHub issues, see triage-issue for the full investigation + issue creation flow.

When to Use

  • Something broke or behaves unexpectedly
  • A test is failing and the cause is not obvious
  • A bug has been reported and needs diagnosis before a fix
  • An error is ambiguous — multiple possible causes

When NOT to Use

  • The fix is obvious and well-understood — just implement with tdd
  • The bug is a missing feature, not broken behavior — use spec-driven-development
  • You want to preemptively prevent bugs — use code-review-and-quality

Common Rationalizations

ThoughtReality
"I know what the bug is"You think you do. Reproduce it first.
"I'll just try this fix and see"Untested fixes introduce new bugs
"The root cause is obvious from the stack trace"Stack traces show symptoms, not causes
"A unit test would be too hard to write for this"Write an integration test — the behavior is observable
"The fix is one line, no test needed"One-line bugs are re-introduced in one line

Red Flags

  • Fixing before reproducing — you might be fixing the wrong thing
  • Fix that passes all tests but doesn't change observable behavior
  • No regression test added — the bug will return
  • Root cause described as "it just wasn't working" — not a cause
  • Fix modifies more than what the bug report describes

Core Process

Step 1: Reproduce

Get the minimal reproduction: exact steps, inputs, environment. If you can't reproduce it, you don't understand it. Run the failing scenario manually or via test before writing any fix.

Step 2: Write a failing test

Before fixing:

RED: Write a test that reproduces the bug
     → The test must fail
     → If it passes, your reproduction is wrong

The test proves you understand the bug.

Step 3: Localize

With a failing test, trace the code path:

  • Where does the expected behavior diverge from actual?
  • What invariant is being violated?
  • What recently changed in this code path? (git log -p <files>)
  • Is it the logic, the data, or the interface contract?

Step 4: Fix — minimum change

Implement the smallest change that makes the failing test pass. Do not refactor adjacent code. Do not fix other bugs you notice. Do not add features.

Step 5: Guard

Run the full test suite. Confirm:

  • The specific regression test passes
  • No previously passing tests now fail
  • The fix doesn't silently break adjacent behavior

Step 6: Document

If the bug was non-obvious: add a comment explaining WHY the fix is correct, not what it does. Consider whether the bug points to a missing contract invariant in .forge/contracts/.

Verification

  • Bug reproduced before any fix was written
  • Failing test written that specifically captures the bug
  • Root cause identified (not just symptom)
  • Fix is the minimum change to make the test pass
  • Regression test passes after fix
  • Full test suite still passes
  • If contract was violated: .forge/contracts/ updated with the missing invariant

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.