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Loopify retro

Skill AndreRatzenberger/loopify/plugins/loopify/skills/loopify-retro

Loop yes. Prompt no. Agent skills that turn specs into checked agent loops with receipts.

Install
npx -y skills add AndreRatzenberger/loopify --skill loopify-retro

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use after a loop completes to extract reusable lessons from the contract, trace, final diff, failures, useful checks, ambiguities, and rejected attempts.

SKILL.md

1.4 KB, as published. Nobody here has run it

loopify-retro

Extract lessons from completed loops.

When To Use

  • A loop finished.
  • Trace data should improve future specs or checks.
  • Failures reveal recurring weak spots.
  • Rejected attempts contain useful process knowledge.

Do Not Use

  • Do not write a generic victory lap.
  • Do not promote a project-specific lesson as universal without evidence.
  • Do not discard "why not that" knowledge.

Workflow

  1. Read contract, trace, final diff, and final report.
  2. Use references/retro-patterns.md to classify lessons.
  3. Identify ambiguous spec phrases, useful checks, missing checks, failure clusters, authority surprises, and rejected attempts.
  4. Write a retro from templates/loop-retro.md.
  5. Recommend updates to future Loop Contract templates.
  6. Update memory only when requested or when project rules permit it.

Output

Loop retro document and optional template/process improvements.

Validation

  • The retro names checks that mattered.
  • The retro names missing evidence.
  • Future-template recommendations are concrete.

Example

Use loopify-retro on .loopify/loops/001-papertrail/trace.md and write .loopify/loops/001-papertrail/retro.md.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.