Gms mcp
GameMaker MCP workflow skills and command referenceFrom its SKILL.md
npx -y skills add Ampersand-Game-Studios/gms-mcp --skill gms-mcpAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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GMS-MCP Skills
Task-oriented workflows and comprehensive command reference for GameMaker development.
Workflows
Task-focused guides for common GameMaker development tasks.
Creating Things
| Workflow | Task |
|---|---|
| setup-object | Create object with sprite and events |
| setup-script | Create script with JSDoc |
| setup-room | Create room with layers and instances |
| orchestrate-macro | Create multi-asset systems |
Modifying Things
| Workflow | Task |
|---|---|
| smart-refactor | Rename asset with reference updates |
| duplicate-asset | Copy asset to create variant |
| update-art | Replace sprite images |
| manage-events | Add, remove, validate events |
Deleting Things
| Workflow | Task |
|---|---|
| safe-delete | Check dependencies before deletion |
Understanding Code
| Workflow | Task |
|---|---|
| find-code | Find definitions and references |
| lookup-docs | Look up GML function documentation |
| analyze-logic | Understand script behavior |
| generate-jsdoc | Document functions |
Running & Debugging
| Workflow | Task |
|---|---|
| run-game | Compile and run the game |
| debug-live | Send commands to running game |
Project Health
| Workflow | Task |
|---|---|
| check-health | Quick project validation |
| check-quality | Detect code anti-patterns |
| cleanup-project | Fix orphans and sync issues |
| pre-commit | Validate before committing |
MCP Prompt Catalogue
| Prompt | Outcome | Related workflow |
|---|---|---|
create-feature | Build a scoped feature with organized assets and verification | setup-object, setup-script, setup-room, orchestrate-macro |
diagnose-project | Establish a focused, evidence-backed project diagnosis | check-health, check-quality, analyze-logic |
safe-refactor | Change code or assets without losing references or structure | smart-refactor, safe-delete |
compile-fix-retry | Fix an actual compiler failure and rerun verification | run-game, check-health |
inspect-live-game | Inspect supported live-game state without arbitrary evaluation | debug-live |
All MCP prompts are read-only templates: fetching one does not inspect or modify a project. Follow its linked workflow for command detail. For all implementation work, initialize required fields during setup, avoid GameMaker reflective *_exists probes, and place new assets under an intended folder rather than the project root.
Reference
Comprehensive command documentation for when you need syntax details.
| Reference | Contents |
|---|---|
| asset-types | All 14 asset types, options, naming conventions |
| event-types | Event specifications, key codes |
| room-commands | Room, layer, instance operations |
| workflow-commands | Duplicate, rename, delete, swap |
| maintenance-commands | All maintenance operations |
| runtime-options | Platforms, VM/YYC, bridge |
| symbol-commands | Index, find, list operations |
| doc-commands | GML documentation lookup, search, cache |
Quick Commands
# Create
gms asset create object o_name --parent-path "folders/Objects.yy"
gms asset create script scr_name --parent-path "folders/Scripts.yy"
gms event add o_name create
# Run
gms run start
gms run stop
# Find
gms symbol find-definition name
gms symbol find-references name
# Docs
gms doc lookup draw_sprite
gms doc search collision
gms doc list --category Drawing
# Health
gms diagnostics --depth quick
gms maintenance auto --fix
# Delete safely
gms workflow safe-delete --asset-type type --asset-name name # Dry-run
gms workflow safe-delete --asset-type type --asset-name name --apply # Apply
Installation
gms skills install # Install to ~/.claude/skills/
gms skills install --project # Install to ./.claude/skills/
gms skills install --openclaw # Install to ~/.openclaw/skills/
gms skills install --openclaw --project # Install to ./skills/
gms skills list # Show installed skills