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Mobile release strategy

Skill Amey-Thakur/AI-SKILLS/skills/mobile/mobile-release-strategy

Ship mobile releases through phased rollouts with hotfix paths and a forced-upgrade policy that never strands users. Use when planning app releases, a rollout gate, or recovery from a bad build in the stores.From its SKILL.md

Install
npx -y skills add Amey-Thakur/AI-SKILLS --skill mobile-release-strategy

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SKILL.md

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Mobile release strategy

Mobile releases are irreversible: you cannot pull a build back from a user's device, and store review adds days of latency. Every practice below exists to compensate for those two facts.

Method

  1. Run a release train, not feature-driven releases. A fixed cadence (weekly or biweekly) with a cut date; features that miss the cut ride the next train behind a flag. This removes "hold the release" pressure and makes every release small enough to bisect.
  2. Phase every rollout. Start at 1-2%, watch crash-free rate and the two or three business metrics that matter for 24 hours, then 10%, 50%, 100%. Halt criteria are numeric and pre-agreed (crash-free sessions below 99.5%: stop), not judgment calls at 2 a.m.
  3. Keep a hotfix lane. A branch cut from the released tag, expedited review request, and a rehearsed checklist. Measure hotfix lead time in drills; if it is a week, your only real mitigation is server-side flags, so flag anything risky.
  4. Gate features server-side. Risky code ships dark and turns on remotely after the binary proves stable. This converts most "pull the release" events into "flip the flag off" events, which take minutes.
  5. Design the forced-upgrade path before you need it. A minimum supported version the app checks at launch, a soft-nag window before the hard wall, and a store link. Without it, a broken API contract or security hole lives forever on old installs.
  6. Version deliberately. Marketing version for humans, build number monotonically increasing, API compatibility declared per release so the backend team knows what it must keep serving.

Boundaries

  • Store review can reject any release; never promise same-day fixes to stakeholders, and never bundle a policy-sensitive change into a hotfix.
  • Phased rollout on Android and iOS cannot target specific users; for cohort control you need server-side flags, not store percentages.
  • This governs distribution, not quality; it assumes CI already gates on tests and startup health.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most ship operate skills give in 492 tokens

Counted across 1,077 of the 1,713 authors here whose files we hold, read 2026-09-06

  • Create GitHub releasein 44 of 1077, across 43 files
  • Run the test suitein 30 of 1077, across 25 files
  • Create and push git tagin 27 of 1077, across 26 files
  • Push commits and tagsin 27 of 1077
  • Create annotated tagin 25 of 1077, across 22 files
  • Ensure working tree is cleanin 24 of 1077
  • Check for product marketing context firstin 23 of 1077, across 6 files
  • Commit version bump changesin 22 of 1077, across 21 files
  • Update CHANGELOG.mdin 21 of 1077, across 20 files
  • Structure launch marketing across three channel typesin 20 of 1077, across 5 files
  • Commit and tag the releasein 20 of 1077, across 18 files
  • Update the CHANGELOG for new releasesin 19 of 1077

Said here and by no other author read

  • Run a release train
  • Phase every rollout
  • Keep a hotfix lane
  • Gate features server-side
  • Design the forced-upgrade path
  • Version deliberately

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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