agentsclimarketplace

Compose multiplatform

Skill almasumdev/awesome-kotlin-multiplatform-agent-skills/.github/skills/ui/compose-multiplatform

Curated agent skills, conventions, and workflows for building Kotlin Multiplatform (KMP) apps with AI coding agents.

Install
npx -y skills add almasumdev/awesome-kotlin-multiplatform-agent-skills --skill compose-multiplatform

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Sharing UI with Compose Multiplatform 1.7+ across Android, iOS, Desktop (JVM), and Web (wasmJs). Covers module layout, entry points per platform, lifecycle, and when UI-per-platform is still better. Use when building shared screens.

SKILL.md

4.8 KB, as published. Nobody here has run it

Compose Multiplatform

Instructions

Compose Multiplatform (CMP) lets you write one @Composable tree that renders on Android (via Jetpack Compose), iOS (via Skia/Metal), Desktop, and Web. It is stable for Android/Desktop, stable for iOS (1.7+), beta for wasmJs.

1. Module & plugin setup

// shared/build.gradle.kts
plugins {
    alias(libs.plugins.kotlinMultiplatform)
    alias(libs.plugins.androidLibrary)
    alias(libs.plugins.composeMultiplatform)
    alias(libs.plugins.composeCompiler)          // Kotlin 2.0+ compose compiler plugin
}

kotlin {
    androidTarget()
    jvm("desktop")
    listOf(iosArm64(), iosSimulatorArm64(), iosX64()).forEach {
        it.binaries.framework { baseName = "Shared"; isStatic = true }
    }

    sourceSets {
        commonMain.dependencies {
            implementation(compose.runtime)
            implementation(compose.foundation)
            implementation(compose.material3)
            implementation(compose.components.resources)
            implementation(compose.components.uiToolingPreview)
        }
    }
}

2. A shared screen

// commonMain
@Composable
fun App(viewModel: CounterViewModel) {
    val state by viewModel.state.collectAsState()
    MaterialTheme {
        Column(
            modifier = Modifier.fillMaxSize().padding(24.dp),
            horizontalAlignment = Alignment.CenterHorizontally,
            verticalArrangement = Arrangement.Center,
        ) {
            Text("Count: ${state.count}", style = MaterialTheme.typography.headlineMedium)
            Spacer(Modifier.height(16.dp))
            Button(onClick = viewModel::increment) { Text("Increment") }
        }
    }
}

3. Android entry point

// androidApp
class MainActivity : ComponentActivity() {
    private val viewModel: CounterViewModel by viewModels()
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent { App(viewModel) }
    }
}

4. iOS entry point

// iosMain — expose to Swift
fun mainViewController(viewModel: CounterViewModel): UIViewController =
    ComposeUIViewController { App(viewModel) }
// iosApp (SwiftUI)
import SwiftUI
import Shared

struct ContentView: View {
    let viewModel: CounterViewModel
    var body: some View {
        ComposeView(viewModel: viewModel).ignoresSafeArea(.keyboard)
    }
}

struct ComposeView: UIViewControllerRepresentable {
    let viewModel: CounterViewModel
    func makeUIViewController(context: Context) -> UIViewController {
        Shared_iosKt.mainViewController(viewModel: viewModel)
    }
    func updateUIViewController(_ uiViewController: UIViewController, context: Context) {}
}

5. Desktop entry point

// desktopApp
fun main() = application {
    val viewModel = remember { CounterViewModel() }
    Window(onCloseRequest = ::exitApplication, title = "My App") { App(viewModel) }
}

6. Lifecycle & view-models

Use the multiplatform androidx.lifecycle:lifecycle-viewmodel-compose (stable for KMP since 2.8). ViewModel and viewModelScope now exist in commonMain:

class CounterViewModel : ViewModel() {
    private val _state = MutableStateFlow(CounterState())
    val state: StateFlow<CounterState> = _state.asStateFlow()
    fun increment() = viewModelScope.launch {
        _state.update { it.copy(count = it.count + 1) }
    }
}

7. When UI-per-platform is better

Share UI when the screens should look and behave identically and the feature set is within Compose's reach. Keep UI per platform when:

  • You need fully native widgets (SwiftUI List with swipe actions, Android AppWidget, system share sheets).
  • Accessibility / haptics / gesture nuances must match platform conventions exactly.
  • Integrating deeply with platform navigation (SwiftUI NavigationStack backed by UIKit transitions).

In those cases keep presenters (StateFlow-emitting view-models) in commonMain and write native UI per target.

Checklist

  • compose.runtime + compose.material3 come from the composeMultiplatform plugin, not AndroidX directly.
  • Kotlin 2.0+ composeCompiler plugin applied (replaces the legacy compiler config).
  • MaterialTheme (or a project-wide theme wrapper) wraps every entry-point composable.
  • View-models in commonMain expose StateFlow; they never touch Context/UIViewController directly.
  • iOS uses ComposeUIViewController { } bridge; the Swift side does not re-declare theming.
  • Desktop window provides a sensible min/default size.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.