agentsclimarketplace

Designing worlds

Skill alainator/worldcodex/.claude/skills/designing-worlds

Claude Code skill suite for worldbuilding with scientific rigor. 19 skills, 5 commands, 3 agents, research tool. Includes derivation-chain civilization pipeline, communication medium taxonomy, and epistemological framework.

Install
npx -y skills add alainator/worldcodex --skill designing-worlds

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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What its author says it does

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Generates physical world foundations: biomes, planetary systems, climate, and ecological zones with embedded narrative tension. Use when creating a new world, planet, biome, or ecosystem, or when user says "new world", "new planet", "new biome", "build a world", "create a setting", or "environmental design". Does NOT write final files — use /writing-worldbuilding for that.

SKILL.md

1.1 KB, as published. Nobody here has run it

Designing Worlds

Build the physical substrate of fictional worlds.

Process

  1. Biome Architecture — base type, anomaly layer, inhabitant pattern, resource signature
  2. Biome Relationships — trade, migration, conflict, physical connections
  3. Planetary Mechanics — orbital pattern, time structure, climate zones
  4. Weather as Narrative — weather must create/block travel, trigger rituals, alter ecology, or affect technology
  5. Contradiction Injection — one paradox per biome, marked GENERATIVE

Out of Scope

Does NOT write final files (use /writing-worldbuilding). Does NOT design cultures (use /writing-worldbuilding). Does NOT design myths (use /designing-lore).

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.