Designing worlds
Claude Code skill suite for worldbuilding with scientific rigor. 19 skills, 5 commands, 3 agents, research tool. Includes derivation-chain civilization pipeline, communication medium taxonomy, and epistemological framework.
npx -y skills add alainator/worldcodex --skill designing-worldsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Generates physical world foundations: biomes, planetary systems, climate, and ecological zones with embedded narrative tension. Use when creating a new world, planet, biome, or ecosystem, or when user says "new world", "new planet", "new biome", "build a world", "create a setting", or "environmental design". Does NOT write final files — use /writing-worldbuilding for that.
SKILL.md
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Designing Worlds
Build the physical substrate of fictional worlds.
Process
- Biome Architecture — base type, anomaly layer, inhabitant pattern, resource signature
- Biome Relationships — trade, migration, conflict, physical connections
- Planetary Mechanics — orbital pattern, time structure, climate zones
- Weather as Narrative — weather must create/block travel, trigger rituals, alter ecology, or affect technology
- Contradiction Injection — one paradox per biome, marked GENERATIVE
Out of Scope
Does NOT write final files (use /writing-worldbuilding). Does NOT design cultures (use /writing-worldbuilding). Does NOT design myths (use /designing-lore).