agentsclimarketplace

Brainstorm

Skill AKSoftCode/aicrew/codex-skills/brainstorm

TDD-first AI dev pipeline for Claude Code, Cursor, Codex, Gemini CLI & Antigravity. /dev /fix /quick + token-saving hooks. npx aicrew install

Install
npx -y skills add AKSoftCode/aicrew --skill brainstorm

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One thing to look at

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What its author says it does

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Generate 3 materially different implementation options with trade-offs before coding, using project-specific brainstorm overrides when available.

SKILL.md

1.6 KB, as published. Nobody here has run it

Brainstorm (Codex)

Use this skill when the user asks to brainstorm, compare approaches, or resolve design decisions before implementation.

Default output

Caveman/lean style by default. See ~/Agents/agents/caveman.md and ~/Agents/agents/context-economy.md. /normal or /lean off restores verbose.

Lookup order

Before generating options, check for project-specific guidance in this order:

  1. .ai/skills/agents/brainstorm.md
  2. AGENTS.md
  3. ~/Agents/agents/brainstorm.md

If a project override exists, follow it. If not, use the default workflow below.

Default workflow

  1. Restate the problem in one sentence.
  2. Identify the key decisions that must be resolved before coding.
  3. Generate exactly 3 materially different options.
  4. For each option, evaluate:
    • Complexity
    • Risk
    • Reversibility
    • Test surface
    • Prior art in the codebase
  5. Recommend one option with a short rationale.
  6. Ask the user to choose or modify an option before proceeding.

Guardrails

  • Do not invent domain rules, contracts, or constraints.
  • Tie non-obvious claims to code or docs when possible.
  • Prefer the smallest, most testable, most reversible option.
  • Flag options that weaken validation, auditability, or traceability.

Output format

BRAINSTORM:

Problem statement:

DECISIONS TO RESOLVE BEFORE CODING:
1. ...
2. ...
3. ...

OPTION A — ...
OPTION B — ...
OPTION C — ...

RECOMMENDATION:

OPEN QUESTIONS:
- ...

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.